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Old claim: a repeated sceAudio3dInitialize and sceAudio3dPortAdvance on a full queue
both throw.
What the code does: sceAudio3dInitialize throws (Unsupported) on a repeated call, but
sceAudio3dPortAdvance returns AUDIO3D_ERROR_NOT_READY (0x80EA0007) when the queue is
at queue_depth. The entry below this one already states that.
Permalinks at b1b5353cfc:
- https://github.com/boykopovar/AnyPS5/blob/b1b5353cfcee098ed17e3ba8a6e616bee97c9215/core/libs/prx/libSceAudio3d/Export.cpp#L183-L189
- https://github.com/boykopovar/AnyPS5/blob/b1b5353cfcee098ed17e3ba8a6e616bee97c9215/core/libs/prx/libSceAudio3d/Export.cpp#L198-L202