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Add libSceCamera with sceCameraIsAttached, which reports camera 0 as not attached and rejects other indexes, and declare the ten camera functions PS4 titles import without an implementation. Co-Authored-By: Claude Opus 5.5 <[email protected]>
1.2 KiB
1.2 KiB
libSceCamera technical debt
Unknown function info
- sceCameraOpen, sceCameraClose, sceCameraStart, sceCameraStop, sceCameraGetConfig, sceCameraSetConfig, sceCameraSetAttribute, sceCameraGetDeviceInfo, sceCameraGetFrameData, sceCameraIsValidFrameData (libSceCamera) - imported by PS4 titles and added without an implementation, declared without parameters. What the console returns from them while no camera is attached is not known, so every call throws.
Functional
- sceCameraIsAttached (libSceCamera) - no camera is ever attached: index 0 returns 0 (not attached) and any other index returns
SCE_CAMERA_ERROR_PARAM(0x802E0000), as shadPS4 does without a configured camera, with the error value from its camera_error.h. Not measured on a console. Closes when: a host camera is exposed to guests.