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1.3 KiB
1.3 KiB
libSceNpSignaling technical debt
Unknown function info
- sceNpSignalingDeactivateConnection (libSceNpSignaling) - imported by PS4 titles, which do not load without it, and added without an implementation: declared without parameters, every call throws
Functional
- libSceNpSignaling (libSceNpSignaling) - offline only, not measured on a PS5: the checks, their order, context ids 1 to 8 and the NpId rule (
term0, 3 to 16 characters, the first an ASCII letter or digit, the rest ASCII letters, digits,_or-) follow shadPS4 and its state helpers.sceNpSignalingInitializereserves no heap and starts no thread, so its arguments are not checked, and callbacks are never called.sceNpSignalingActivateConnectionreturnsSCE_NP_ERROR_SIGNED_OUTafter shadPS4's checks up toOWN_NP_ID, without its rate limit, and creates no connection, so the connection calls answerCONN_NOT_FOUND