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AnyPS5 has no shell UI: sceSystemServiceGetStatus never reports a system UI overlay or background execution, and the host has no auto power-off timer. The shell UI therefore never takes the foreground, overlays the impose screen, runs a screen saver or shuts down, and those queries return false. libSceHmd detects no headset, so there is no PS VR social screen and the logged-in user's eye-to-eye distance was never adjusted. Another user ID throws, since the console's error for it is not measured. The sceSystemService twins forward to their sceShellCoreUtil and sceLncUtil targets. sceSystemServiceIsEyeToEyeDistanceAdjusted returns SYSTEM_SERVICE_ERROR_PARAMETER for a null output before forwarding, as its neighbours do, and the sceShellCoreUtil forms throw for one.