Files
AnyPS5/docs/dev
milescovielloandClaude Opus 5.5 850b807cf2 fix(libSceNgs2): let rack locks and renders exclude each other across systems
Rack locks and renders were tracked per system, so a voice callback
that locked a rack of another system could deadlock with that system's
render, or with a thread holding rack locks in both systems. Rack locks
and renders now exclude each other across threads and systems, as the
single internal lock did, while a thread nests them and other calls go
ahead.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 12:33:33 +00:00
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