Files
AnyPS5/core/libs/prx/libSceAgcDriver/Execution
Celegans12 952ddb7844 feat(agc): skip draws whose graphics stage the recompiler refuses behind APS5_SKIP_REFUSED_DRAWS
When a draw's stage fails to prepare, capture or recompile, the packet
worker fails the queue and the next Submit or WaitIdle rethrows the
error, which ends the title. With APS5_SKIP_REFUSED_DRAWS set,
materializeDrawStage rethrows that error as a RefusedDraw; the packet
loop skips the draw, counts it as a thrown skip, logs the shader once
per address and runs the rest of the submission. The frame then lacks
that draw. Compute refusals and errors outside the stage build fail as
before, and without the switch nothing changes.

agc_driver_draw_unsupported_buffer_type_skip_refused submits a draw
whose pixel shader is refused twice with the switch: the WRITE_DATA
after it lands both times and the color target stays untouched.

AI-assisted: yes
2026-10-21 08:17:59 +02:00
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