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A registered type-3 hull program holds the local and the hull part of a
tessellation draw in one binary, addressed through SPI_SHADER_PGM_LO_LS
(SH 0x148) with no SPI_SHADER_PGM_LO_HS: the local part runs on the lanes
below s3[7:0] and writes LDS, an s_barrier follows, and the hull part runs
on the lanes below s3[15:8] and may store the registers the local part
filled. The draw decode asked 0x148 for a type-5 local half, and
PPSA11386 (007 First Light) stopped in its level load with "registered
program refers to an incompatible shader binary type".
The draw decode now gives a registered type-3 program both the local and
the hull role and marks the tessellation configuration mergedHull. The
local stage only passes gl_VertexIndex and gl_InstanceIndex in a 16-byte
record. The hull stage runs the whole program, one invocation per output
control point: v2 and v5 come from the record of control point
min(gl_InvocationID, inputs - 1), v3 is the relative vertex id, and the
LDS becomes a per-control-point output array that a control point writes
in its own record and reads in any record of its patch after the barrier.
Registers live across the barrier stay in the invocation.
The hull stage of a merged program runs at one lane per invocation on
every device (HostSubgroupSize 1). Its lanes are gl_InvocationID, not host
subgroup invocations, so the s_cbranch_execz around the local part tests
the invocation's own lane. With the device's subgroup it took a subgroup
ballot, and lavapipe, whose subgroup stages lack the tessellation control
stage, rejected the draw ("subgroup capability 61 is unsupported for
shader stage 2").
The lowering refuses more input than output control points, LDS writes
outside the own record, reads outside the patch's records, barriers that
some invocations do not reach or that sit in a loop, reads or writes of
another lane's register, outputs beyond the device limits, and fetch
subroutines. Type 3 is prepared with its stage group like type 5 and
takes its float mode from RSRC1_HS. The hull user-data address (SH
0x102/0x103) is optional for a merged program: s[0:1] take it, unchecked,
when the draw sets it and are zero otherwise.
Both stages refer to one binary, so a draw lists each code and header
region once (AppendProgramMemory); a request's memory regions must not
overlap. An indirect draw's record words go into every program whose user
data holds the register, so the hull stage of a merged program reads
them too.
mergedHull is part of the recompile cache key, the draw decode comparison
and the request serialization (version 39).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
298 lines
13 KiB
C++
298 lines
13 KiB
C++
#ifndef CORE_SHADER_RECOMPILER_CACHEKEY_HPP
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#define CORE_SHADER_RECOMPILER_CACHEKEY_HPP
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#include "Recompiler.hpp"
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#include "RdnaDecoder/RdnaDescriptorFormat.hpp"
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#include "prx/libc/include/HostThreadLocal.hpp"
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#include <cstdlib>
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#include <stdexcept>
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#include <type_traits>
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namespace ShaderRecompiler {
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class RecompileCacheKey {
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public:
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static void Build(const RecompileRequest& request, std::vector<std::uint64_t>& key) {
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key.clear();
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append(key, RuntimeAbi::Version);
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append(key, request.shader.stage);
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// The code enters as a hash rather than word by word: the key is built, hashed and compared
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// on every dispatch and draw. The cache verifies a match against the code it stored.
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// Debug aid: APS5_NO_CODE_HASH_KEY=1 appends every code word, as before.
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static const bool hashedCode = std::getenv("APS5_NO_CODE_HASH_KEY") == nullptr;
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if (hashedCode) {
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append(key, request.shader.code.size());
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append(key, HashCode(request.shader.code));
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} else {
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append(key, request.shader.code);
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}
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appendInterface(key, request);
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}
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static void BuildInterface(const RecompileRequest& request, std::vector<std::uint64_t>& key) {
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key.clear();
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append(key, RuntimeAbi::Version);
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append(key, request.shader.stage);
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appendInterface(key, request);
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}
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// A hash over every field Build appends except the code, the target and the probe flag: the
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// key of a source memo whose owner fixes the code (a registered shader at an offset) and the
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// device itself, and which is bypassed while the probe is active.
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static std::uint64_t ContextHash(const RecompileRequest& request) {
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struct ContextKeyStorage {};
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auto& key = HostThreadLocal<std::vector<std::uint64_t>, ContextKeyStorage>();
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key.clear();
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append(key, RuntimeAbi::Version);
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append(key, request.shader.stage);
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append(key, request.context.waveSize);
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append(key, request.context.userDataBaseRegister);
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append(key, request.context.userData.size());
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append(key, request.context.compute);
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append(key, request.context.pixel);
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append(key, request.context.vertex);
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append(key, request.context.floatMode);
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append(key, request.context.convertedSamples);
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appendFallbacks(key, request);
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appendMesh(key, request);
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appendTessellation(key, request);
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std::uint64_t hash = 0xcbf29ce484222325ull;
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for (const auto value : key) {
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hash ^= value;
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hash *= 0x100000001b3ull;
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}
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return hash;
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}
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// A 64-bit hash of the code, two dwords per step; collisions are resolved by comparing the code.
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static std::uint64_t HashCode(std::span<const std::uint32_t> code) {
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std::uint64_t hash = 0x9e3779b97f4a7c15ull ^ (static_cast<std::uint64_t>(code.size()) * 0x100000001b3ull);
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const auto mix = [&](std::uint64_t chunk) {
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hash = (hash ^ chunk) * 0x9e3779b97f4a7c15ull;
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hash ^= hash >> 29u;
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};
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std::size_t index = 0;
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for (; index + 2 <= code.size(); index += 2) mix(code[index] | (static_cast<std::uint64_t>(code[index + 1]) << 32u));
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if (index < code.size()) mix(code[index]);
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return hash;
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}
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private:
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static void appendInterface(std::vector<std::uint64_t>& key, const RecompileRequest& request) {
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append(key, request.context.waveSize);
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append(key, request.context.userDataBaseRegister);
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append(key, request.context.userData.size());
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append(key, request.context.compute);
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append(key, request.context.pixel);
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append(key, request.context.vertex);
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append(key, request.context.floatMode);
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append(key, request.context.convertedSamples);
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appendFallbacks(key, request);
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appendMesh(key, request);
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appendTessellation(key, request);
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append(key, request.target);
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append(key, DebugProbeActive());
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append(key, RayTracingStrict());
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append(key, RayTracingMiss());
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}
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static void appendFallbacks(std::vector<std::uint64_t>& key, const RecompileRequest& request) {
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append(key, request.context.linkedCallFallbacks.size());
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for (const auto programCounter : request.context.linkedCallFallbacks) append(key, programCounter);
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}
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static void appendMesh(std::vector<std::uint64_t>& key, const RecompileRequest& request) {
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if (request.shader.stage == ShaderStage::Fragment) {
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append(key, request.graphics && request.graphics->mesh);
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return;
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}
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if (request.shader.stage != ShaderStage::Mesh) return;
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const auto* mesh = request.graphics && request.graphics->mesh ? &*request.graphics->mesh : nullptr;
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append(key, mesh != nullptr);
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if (mesh == nullptr) return;
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for (const auto value : {mesh->inputPrimitive, mesh->primitivesPerGroup, mesh->verticesPerGroup, mesh->maxVertices, mesh->maxPrimitives, mesh->threadsPerGroup, mesh->ldsSizeDwords, mesh->provokingVertex, mesh->esgsItemSize, mesh->outputPrimitiveSize}) append(key, value);
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const auto& barycentrics = request.graphics->meshBarycentrics;
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append(key, barycentrics.has_value());
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if (!barycentrics.has_value()) return;
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append(key, barycentrics->emulation.active);
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append(key, barycentrics->emulation.smooth);
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append(key, barycentrics->emulation.linear);
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append(key, barycentrics->parameters.size());
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for (const auto& parameter : barycentrics->parameters) {
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append(key, parameter.location);
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append(key, parameter.sourceLocation);
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append(key, parameter.perVertex);
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}
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}
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static void appendTessellation(std::vector<std::uint64_t>& key, const RecompileRequest& request) {
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if (request.shader.stage != ShaderStage::Local && request.shader.stage != ShaderStage::TessellationControl && request.shader.stage != ShaderStage::TessellationEvaluation) return;
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const auto* tessellation = request.graphics && request.graphics->tessellation ? &*request.graphics->tessellation : nullptr;
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append(key, tessellation != nullptr);
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if (tessellation == nullptr) return;
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for (const auto value : {tessellation->inputControlPoints, tessellation->outputControlPoints, tessellation->domain, tessellation->partitioning, tessellation->outputTopology}) append(key, value);
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if (request.shader.stage != ShaderStage::TessellationEvaluation) append(key, tessellation->mergedHull);
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if (request.shader.stage == ShaderStage::Local) return;
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append(key, tessellation->patchesPerGroup);
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append(key, tessellation->primitiveGroupSize);
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append(key, TessellationInstancePatches(request));
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}
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template<typename TValue>
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static void append(std::vector<std::uint64_t>& key, TValue value) requires (std::is_integral_v<TValue> || std::is_enum_v<TValue>) {
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key.push_back(static_cast<std::uint64_t>(value));
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}
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template<typename TValue, std::size_t TSize>
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static void append(std::vector<std::uint64_t>& key, const std::array<TValue, TSize>& values) {
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for (const auto value : values) append(key, value);
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}
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template<typename TValue>
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static void append(std::vector<std::uint64_t>& key, std::span<TValue> values) {
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append(key, values.size());
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for (const auto value : values) append(key, value);
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}
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template<typename TValue>
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static void append(std::vector<std::uint64_t>& key, const std::optional<TValue>& value) {
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append(key, value.has_value());
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if (value) append(key, *value);
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}
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static void append(std::vector<std::uint64_t>& key, std::string_view value) {
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append(key, value.size());
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for (const unsigned char byte : value) append(key, byte);
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}
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static void append(std::vector<std::uint64_t>& key, const ShaderFloatMode& value) {
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append(key, value.floatMode);
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append(key, value.dx10Clamp);
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append(key, value.ieeeMode);
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append(key, value.fp16Overflow);
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}
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static void append(std::vector<std::uint64_t>& key, const ShaderComputeStageInfo& value) {
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append(key, value.numThreads);
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append(key, value.ldsSizeDwords);
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append(key, value.groupIdEnable);
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append(key, value.tgSizeEnable);
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append(key, value.threadIdComponentCount);
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append(key, value.PartialGroups());
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append(key, value.scratchDwords);
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}
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static void append(std::vector<std::uint64_t>& key, const ShaderPixelStageInfo& value) {
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append(key, value.interpolatorCount);
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if (value.interpolatorCount > value.interpolatorSettings.size()) throw std::runtime_error("Shader cache: invalid interpolator count");
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for (std::uint32_t i = 0; i < value.interpolatorCount; ++i) append(key, value.interpolatorSettings[i]);
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append(key, value.wave32);
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append(key, value.inputAddr);
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append(key, value.hasPerspectiveCenterVgpr);
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append(key, value.perspectiveCentroid);
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append(key, value.posX);
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append(key, value.posY);
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append(key, value.posZ);
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append(key, value.posW);
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append(key, value.frontFace);
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append(key, value.frontFaceAllBits);
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append(key, value.ancillary);
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append(key, value.sampleShading);
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append(key, value.noPerspective);
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append(key, value.linearCentroid);
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append(key, value.pixelKillEnable);
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append(key, value.depthExportEnable);
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append(key, value.sampleMaskExportEnable);
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append(key, value.earlyZ);
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append(key, value.executeOnNoop);
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append(key, value.conservativeZExport);
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append(key, value.orderedPixelShader);
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append(key, value.alphaToCoverage);
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append(key, value.stencilRefExportEnable);
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append(key, value.stencilOperationValueExport);
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append(key, value.ditheredAlphaToCoverage);
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append(key, value.quadPixelMask);
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append(key, value.quadSampleMask);
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append(key, value.iteratesSamples);
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append(key, value.positionLocation);
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append(key, value.sampleLocations);
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append(key, value.targetOutputMode);
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}
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static void append(std::vector<std::uint64_t>& key, const ShaderVertexResourceDestination& value) {
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append(key, value.registerStart);
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append(key, value.registersNum);
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append(key, value.attrId);
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append(key, value.fetchIndex);
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}
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static void append(std::vector<std::uint64_t>& key, const ShaderVertexStageInfo& value) {
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append(key, value.fetchAttribReg);
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append(key, value.fetchBufferReg);
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append(key, value.fetchEmbedded);
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append(key, value.paClVsOutCntl);
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append(key, value.depthRemapMode);
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if (value.resourcesNum > value.resources.size()) throw std::runtime_error("Shader cache: invalid vertex resource count");
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append(key, value.resourcesNum);
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for (std::uint32_t i = 0; i < value.resourcesNum; ++i) {
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if (!value.fetchEmbedded) append(key, VertexInputNumericClass(static_cast<IrBufferFormat>((value.resources[i].fields[3] >> 12u) & 0x7fu)));
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auto destination = value.resourcesDst[i];
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if (value.fetchEmbedded) destination.fetchIndex = 0;
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append(key, destination);
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}
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}
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static void append(std::vector<std::uint64_t>& key, const MeshTargetLimits& value) {
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append(key, value.maxWorkgroupSize);
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append(key, value.maxWorkgroupInvocations);
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append(key, value.maxSharedMemoryBytes);
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append(key, value.maxOutputVertices);
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append(key, value.maxOutputPrimitives);
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append(key, value.maxOutputComponents);
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append(key, value.maxOutputMemoryBytes);
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append(key, value.outputPerVertexGranularity);
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append(key, value.outputPerPrimitiveGranularity);
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}
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static void append(std::vector<std::uint64_t>& key, const TessellationTargetLimits& value) {
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append(key, value.maxPatchSize);
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append(key, value.maxControlPerVertexInputComponents);
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append(key, value.maxControlPerVertexOutputComponents);
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append(key, value.maxControlPerPatchOutputComponents);
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append(key, value.maxControlTotalOutputComponents);
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append(key, value.maxEvaluationInputComponents);
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append(key, value.maxEvaluationOutputComponents);
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}
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static void append(std::vector<std::uint64_t>& key, const SpirvTarget& value) {
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append(key, value.vulkanVersion);
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append(key, value.spirvVersion);
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append(key, value.subgroupSize);
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append(key, value.bdaAbiVersion);
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append(key, value.supportedCapabilities);
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append(key, value.supportedExtensions);
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append(key, value.fragmentShaderBarycentricEnabled);
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append(key, value.maxWorkgroupSize);
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append(key, value.maxWorkgroupInvocations);
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append(key, value.maxWorkgroupSharedMemoryBytes);
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append(key, value.mesh);
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append(key, value.tessellation);
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append(key, value.nonConstantImageOffsets);
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append(key, value.srgbDecodeFormats);
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append(key, value.narrowSubgroupClock);
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append(key, value.float64DenormPreserve);
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append(key, value.depthRangeRemap);
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append(key, value.registrationModules);
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append(key, value.registrationWordLimit);
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append(key, value.vertexSubgroups);
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append(key, value.float16DenormPreserve);
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append(key, value.spannedWaves);
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append(key, value.robustBufferAccess2);
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append(key, value.float32FlushToZero);
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}
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};
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}
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#endif
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