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A draw whose vertex shader exports the render target array index into a color view of several slices of a 2D array target was refused. The view now renders layers lastSlice - slice + 1 through a 2D array attachment view of the array's resident image starting at its first slice, and the draw marks every rendered slice dirty. A view of several slices of a surface that is not a 2D array is still refused, as is a layered draw without the array's resident image. AI-assisted: yes