mirror of
https://github.com/boykopovar/AnyPS5.git
synced 2026-11-01 12:45:56 +00:00
A read at a negative offset from a pointer the walker loaded from guest memory (a null pointer behind a guarded branch, offset -4) wrapped below zero in AddSignedAddress, and the walk threw "cannot evaluate" instead of recording the read as inaccessible. Uncharted: The Lost Legacy threw it while loading its first level. The read is now recorded as an SRT poison at its address wrapped to 48 bits, like any other unreadable address, so the binding faults only if the shader takes that path. verifyGuardedNullPointers gains the case for both branch outcomes; it throws the title's error without the change. AI-assisted: yes