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A title can reuse the memory of a multisampled color target through the GPU instead of the CPU: it binds a depth or stencil plane, an HTILE or a color target of another layout over it, with no CPU write in between. Each bind now marks the guarded targets it overlaps as claimed, and a draw of a target clears its own mark. The next guarded access of a claimed target retires it the way a CPU write over it does. Co-Authored-By: Claude Opus 5.5 <[email protected]>