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AnyPS5/docs/dev/debt/libSceGameLiveStreaming.md
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libSceGameLiveStreaming technical debt

Functional

  • sceGameLiveStreamingEnableLiveStreaming - a call outside sceGameLiveStreamingInitialize and sceGameLiveStreamingTerminate throws, as the module's error for it is not confirmed (sceGameLiveStreamingTerminate and sceGameLiveStreamingGetCurrentStatus2 return 0x80A00004; fpPS4 does not return its SCE_GAME_LIVE_STREAMING_ERROR_NOT_INITIALIZED from this call). Otherwise both values are accepted and change nothing, as no broadcast is ever on air. The signature, int sceGameLiveStreamingEnableLiveStreaming(const bool), follows Orbital and fpPS4
  • libSceGameLiveStreaming - native initialization requires exactly 0x4000 heap bytes before checking repeated initialization. Host lifecycle and pointer errors now match the wrapper, but service registration, allocation failures and asynchronous service readiness are not modelled. The host becomes ready immediately after initialization.
  • sceGameLiveStreamingGetCurrentStatus2 - the supplied module confirms the 72-byte layout and inactive status (user -1, remaining bytes zero). Live service counters, active-user changes and broadcast-resolution conversion are unimplemented.
  • sceGameLiveStreamingGetProgramInfo (libSceGameLiveStreaming) - the PS5 12.00 module clears the 0x134C-byte program info, asks the system service for its first 0xFD4 bytes and returns 0x80A00002 for a null pointer and 0x80A00004 before initialization. With nothing broadcast here the info stays zero, which assumes the service reports an empty program when nothing is on air; the field layout is unknown

Unknown function info