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1.7 KiB
1.7 KiB
libSceSaveDataDialog.native technical debt
Silent stubs
- libSceSaveDataDialog.native shows no UI and ignores progress values. Progress-bar mode stays running until closed, matching Skyrim PPSA03747; other modes finish immediately returning button 1 and the first directory name. Console timing and selection remain unverified. State error codes follow shadPS4:
sceSaveDataDialogClosereturnsSAVE_DATA_DIALOG_ERROR_NOT_RUNNINGwhen not running,sceSaveDataDialogGetResultreturnsSAVE_DATA_DIALOG_ERROR_NOT_FINISHEDbefore null checks,sceSaveDataDialogTerminatecloses running dialogs, and progress updates (sceSaveDataDialogProgressBarInc,sceSaveDataDialogProgressBarSetValue) returnSAVE_DATA_DIALOG_ERROR_NOT_RUNNINGwhen not running, validating target 0 and rate bounds up to 100 withSAVE_DATA_DIALOG_ERROR_PARAM. Parameter size insceSaveDataDialogOpenis unvalidated as console behaviour is unmeasured. - sceSaveDataDialogIsReadyToDisplay returns 1 unconditionally without checking state, following shadPS4 (savedatadialog.cpp at ce74386283); native console readiness state is unmeasured.
Unknown function info
- sceSaveDataDialogOpen (libSceSaveDataDialog.native) - no overlay dialog is drawn for any mode: the layouts of the user message, system message and error code parameters that the
SaveDataDialogParampointers lead to have no source in this repository or measurement on a PS5, so a dialog is not built from them. Closes when: the parameter layouts are measured on a PS5