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When the startup probe chose the hardware f32 flush, every module declared DenormFlushToZero 32, also shaders whose FLOAT_MODE keeps f32 denormals (f32 denormal field 1, 2 or 3), so the device flushed what they keep and DenormPreserve 32 was never declared. The hardware flush now applies to shaders that flush f32 denormals (field 0, or no float mode); the others declare DenormPreserve 32 where the device supports it. Co-Authored-By: Claude Opus 5.5 <[email protected]>