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A cube T# whose last array slice is 6n - 1 is a cube array of n cubes. The depth plane path accepted one cube only (last array 0 or 5) and threw for the rest; it now gathers all 6n slices into the 2D array view, as the texture path already lays cubes out. The refusal message also names the last array slice and the copy format. Uncharted 4's orphanage samples a two-cube D32 shadow array this way. AI-assisted: yes