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AnyPS5/docs/dev
XairRrR a226b66629 fix(agc): sample a cube array over depth surfaces through their depth planes
A cube T# whose last array slice is 6n - 1 is a cube array of n cubes.
The depth plane path accepted one cube only (last array 0 or 5) and
threw for the rest; it now gathers all 6n slices into the 2D array
view, as the texture path already lays cubes out. The refusal message
also names the last array slice and the copy format.

Uncharted 4's orphanage samples a two-cube D32 shadow array this way.

AI-assisted: yes
2026-10-28 18:47:47 +01:00
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