Files
AnyPS5/core
fdfawef324andClaude Opus 5.5 a2f497a05c fix(shader): give a selection a merge when one arm returns through nested branches
mergeBesideReturns ignores the edges into blocks that only lead to a return
when it looks for the merge of a selection whose arms do not meet. It only
recognized a straight run of single-predecessor blocks ending in a return,
so an arm whose return path branches again (an early return inside a
nested if/else) still counted as a block of its own, the arms had no
common post-dominator, and the whole program fell back to flag
structurization ("conditional block 0 has no structured merge").

A block now returns when it has one predecessor, is dominated by the
header and every successor returns. Flag structurization turns every
original block into a guarded region, and the register phis at the region
joins carry values from paths that never reach a later use: in Resident
Evil 4 (PPSA07411) pixel program 0x20762add00 the T# of an image_load
became Phi(0, load through Phi(user data, compare mask)) and resource
analysis refused it. Structured, the T# is the load through the user-data
pointer and the program prepares, captures and materializes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 10:11:54 -04:00
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