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https://github.com/boykopovar/AnyPS5.git
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52 lines
2.6 KiB
C++
52 lines
2.6 KiB
C++
#pragma once
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#include "prx/libSceAgc/Acb/include/Control.hpp"
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#include "prx/libSceAgc/Acb/include/Dispatch.hpp"
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#include "prx/libSceAgc/Acb/include/Memory.hpp"
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#include "prx/libSceAgc/Acb/include/Sync.hpp"
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#include "prx/libSceAgc/Cb/include/Branch.hpp"
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#include "prx/libSceAgc/Cb/include/Dispatch.hpp"
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#include "prx/libSceAgc/Cb/include/Registers.hpp"
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#include "prx/libSceAgc/Cb/include/Sync.hpp"
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#include "prx/libSceAgc/DcbDraw/include/DrawIndexed.hpp"
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#include "prx/libSceAgc/DcbDraw/include/DrawNonIndexed.hpp"
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#include "prx/libSceAgc/DcbDraw/include/IndexBuffer.hpp"
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#include "prx/libSceAgc/DcbDraw/include/Instancing.hpp"
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#include "prx/libSceAgc/DcbDraw/include/Stats.hpp"
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#include "prx/libSceAgc/DcbFlow/include/Control.hpp"
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#include "prx/libSceAgc/DcbFlow/include/Dispatch.hpp"
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#include "prx/libSceAgc/DcbFlow/include/Memory.hpp"
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#include "prx/libSceAgc/DcbFlow/include/Sync.hpp"
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#include "prx/libSceAgc/DcbState/include/ContextState.hpp"
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#include "prx/libSceAgc/DcbState/include/Display.hpp"
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#include "prx/libSceAgc/DcbState/include/Init.hpp"
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#include "prx/libSceAgc/DcbState/include/Marker.hpp"
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#include "prx/libSceAgc/DcbState/include/Predication.hpp"
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#include "prx/libSceAgc/DcbState/include/Registers.hpp"
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#include "prx/libSceAgc/DcbState/include/Workload.hpp"
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#include "prx/libSceAgc/include/Agc.hpp"
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#include "prx/libSceAgc/Misc/include/Debug.hpp"
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#include "prx/libSceAgc/Misc/include/PacketInfo.hpp"
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#include "prx/libSceAgc/Misc/include/Platform.hpp"
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#include "prx/libSceAgc/Misc/include/RegisterDefaults.hpp"
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#include "prx/libSceAgc/Misc/include/Semaphore.hpp"
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#include "prx/libSceAgc/Misc/include/ShaderFusion.hpp"
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#include "prx/libSceAgc/Misc/include/StaticBuffer.hpp"
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#include "prx/libSceAgc/Misc/include/Suspend.hpp"
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#include "prx/libSceAgc/Patch/include/Branch.hpp"
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#include "prx/libSceAgc/Patch/include/CondExec.hpp"
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#include "prx/libSceAgc/Patch/include/Dma.hpp"
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#include "prx/libSceAgc/Patch/include/IndirectRegisters.hpp"
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#include "prx/libSceAgc/Patch/include/Jump.hpp"
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#include "prx/libSceAgc/Patch/include/Nop.hpp"
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#include "prx/libSceAgc/Patch/include/QueueEndOfPipeAction.hpp"
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#include "prx/libSceAgc/Patch/include/Rewind.hpp"
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#include "prx/libSceAgc/Patch/include/WaitRegMem.hpp"
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#include "prx/libSceAgc/Predication/include/Predication.hpp"
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#include "prx/libSceAgc/Shader/include/CreateShader.hpp"
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#include "prx/libSceAgc/Shader/include/GsOversubscription.hpp"
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#include "prx/libSceAgc/Shader/include/GsPrimPayload.hpp"
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#include "prx/libSceAgc/Shader/include/InterpolantMapping.hpp"
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#include "prx/libSceAgc/Shader/include/LinkShaders.hpp"
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#include "prx/libSceAgc/Shader/include/PrimState.hpp"
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