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Since #9137 both throw after sceNetInit. A PS5 on firmware 13.40 returns 0 from each and prints plain-text tables to stdout. They now print the console's layout with what the emulator knows: ifconfig an eth0 block from the host interface sceNetCtlGetInfo reports (the same MAC, address, netmask and MTU), the console's lo0 block and the DNS servers; netstat the header and one entry per socket and epoll of the title, with the self and non-blocking flags, addresses, buffer sizes and the names given to sceNetSocket and sceNetEpollCreate, which are now kept. The debt entry lists what the console prints that is left out. guest_sce_net captures both outputs: the lo0 block and DNS section, a named unbound UDP socket, a non-blocking listening TCP socket bound to 127.0.0.1, an epoll, a 40-character name cut to 31, and the entries gone after close.