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The console answers sceVideoOutRegisterBuffers2 with SLOT_OCCUPIED (0x80290010) when the buffer slots are still registered: EVO Player measured it re-registering set 0 while that set stayed on screen. The call threw INVALID_INDEX instead. The PS4 call and an occupied set over free slots keep throwing. Co-Authored-By: Claude Opus 5.5 <[email protected]>