Files
AnyPS5/core/libs/tests/GuestPthreadCancelInactiveWait.cpp
T

161 lines
5.3 KiB
C++

#include "prx/libkernel/include/Api.hpp"
#include "prx/libkernel/Pthread/include/Cancel.hpp"
#include "prx/libkernel/Pthread/include/Pthread.hpp"
#include "prx/libkernel/Pthread/include/ThreadLifecycle.hpp"
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <cstdio>
#include <cstdlib>
#include <mutex>
#include <source_location>
#include <string_view>
#include <thread>
static void Require(bool value, std::source_location location = std::source_location::current()) {
if (value) return;
std::fprintf(stderr, "%s:%u: requirement failed\n", location.file_name(), location.line());
std::_Exit(EXIT_FAILURE);
}
template <class TPredicate>
static void Await(TPredicate predicate, std::source_location location = std::source_location::current()) {
const auto deadline = std::chrono::steady_clock::now() + std::chrono::seconds(2);
while (!predicate() && std::chrono::steady_clock::now() < deadline) std::this_thread::yield();
Require(predicate(), location);
}
struct Gate {
std::mutex mutex;
std::condition_variable changed;
bool entered = false;
bool released = false;
void Park() {
std::unique_lock lock(mutex);
entered = true;
changed.notify_all();
changed.wait(lock, [&] { return released; });
}
bool Entered() {
std::lock_guard lock(mutex);
return entered;
}
void Release() {
std::lock_guard lock(mutex);
released = true;
changed.notify_all();
}
};
struct GatedLock {
std::mutex mutex;
Gate gate;
bool first = true;
void lock() { mutex.lock(); }
void unlock() {
mutex.unlock();
if (first) {
first = false;
gate.Park();
}
}
};
struct Context {
GatedLock lock;
TimedWait::Condition condition;
PthreadKey key = 0;
bool timed = false;
bool destructorWait = false;
bool naturalReturn = false;
bool ready = false;
std::atomic<bool> waitReturned{false};
std::atomic<bool> returned{false};
std::atomic<int> cleanup{0};
std::atomic<int> destructors{0};
};
static void Wait(Context& context) {
{
std::unique_lock lock(context.lock);
const auto deadline = context.timed ? std::optional<std::uint64_t>(TimedWait::DeadlineNanos(60000000)) : std::nullopt;
while (!context.ready) Require(ThreadCancel::Wait(context.condition, lock, deadline));
}
context.waitReturned = true;
ThreadCancel::Check();
}
static void APS5_VABI DestroySpecific(void* argument) {
auto& context = *static_cast<Context*>(argument);
if (context.destructorWait) Wait(context);
Require(context.waitReturned && context.cleanup == (context.naturalReturn ? 0 : 1));
++context.destructors;
}
static void APS5_VABI Cleanup(void* argument) {
auto& context = *static_cast<Context*>(argument);
Require(context.cleanup.fetch_add(1) == 0);
if (!context.destructorWait) Wait(context);
}
static void* APS5_VABI Worker(void* argument) {
auto& context = *static_cast<Context*>(argument);
Require(scePthreadSetspecific(context.key, &context) == 0);
if (context.naturalReturn) {
context.returned = true;
return &context;
}
CleanupHandler cleanup{};
__pthread_cleanup_push_imp_nid_postfix(Cleanup, &context, &cleanup);
scePthreadExit(&context);
context.returned = true;
return nullptr;
}
static void Check(bool timed, bool destructorWait, bool naturalReturn, bool posix) {
Context context;
context.timed = timed;
context.destructorWait = destructorWait;
context.naturalReturn = naturalReturn;
const int cleanupCount = naturalReturn ? 0 : 1;
Require(scePthreadKeyCreate(&context.key, reinterpret_cast<pthread_key_destructor_func_t>(DestroySpecific)) == 0);
Pthread thread = nullptr;
Require(scePthreadCreate(&thread, nullptr, Worker, &context, nullptr) == 0);
Await([&] { return context.lock.gate.Entered(); });
std::atomic<bool> cancelReturned{false};
std::thread cancel([&] {
for (int repeat = 0; repeat < 3; ++repeat)
Require((posix ? pthread_cancel_nid_postfix(thread) : scePthreadCancel(thread)) == 0);
cancelReturned = true;
});
Await([&] { return cancelReturned.load(); });
Require(!context.waitReturned && context.returned == naturalReturn && context.destructors == 0);
Require(context.cleanup == cleanupCount);
Require(thread->cancelPending.load());
cancel.join();
context.lock.gate.Release();
{
std::lock_guard lock(context.lock.mutex);
context.ready = true;
context.condition.NotifyOne();
}
void* result = nullptr;
Require(scePthreadJoin(thread, &result) == 0);
Require(result == &context);
Require(context.waitReturned && context.returned == naturalReturn && context.cleanup == cleanupCount && context.destructors == 1);
Require(scePthreadKeyDelete(context.key) == 0);
}
int main(int count, char** arguments) {
Require(count == 4);
const std::string_view state(arguments[1]), mode(arguments[2]), api(arguments[3]);
Require(state == "cleanup" || state == "destructor" || state == "return");
Require(mode == "untimed" || mode == "timed");
Require(api == "sce" || api == "posix");
Check(mode == "timed", state != "cleanup", state == "return", api == "posix");
}