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AnyPS5/docs/dev
AlexandClaude Opus 5.5 b64d413036 fix(shader): flush v_mullit_f32 denormals in the float modes that flush them
With f32 denormals flushed, as in the 0xc0 float mode titles use, the
hardware flushes all three v_mullit_f32 sources and its product like
v_mul_f32, so a positive denormal limit selects -FLT_MAX and a tiny
product gives zero. The recompiler kept denormals in every mode.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-10-10 08:55:16 +02:00
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