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1.9 KiB
1.9 KiB
libSceSaveData technical debt
Functional
- libSceSaveData is built from the libSceSaveData.native sources, so a title that imports save data from
libSceSaveData, as PS4 titles do, gets the same functions. The separate implementation it had before kept save-data memory in_sd/sce_sdmemory/<user>/memory.datand mount aliases in_sd/_aliases; neither is read, so memory saved through that library is not found
Additional callable exports
- Additional callable exports - 14 entries present in both version-labelled images are import-resolution declarations only. None is listed in the pinned public 3.20 catalogue for this library. Neither label independently authenticates retail firmware provenance. Parameter lists, return types and behavior are unverified; parameterless
intdeclarations are placeholders, not verified ABI contracts. Every entry throws throughNotImplemented_nid_no_patch. Unidentified names use literal NID aliases. No runtime functionality is implemented. Data exports require separate layout and ownership analysis. Identified candidate names match their NIDs in the public symbol database or supplemental catalog.
| Name | NID |
|---|---|
Unknown |
0TAVrO-LgPI |
Unknown |
35cI-Z0nz68 |
Unknown |
AuTE0gFxZCI |
Unknown |
IE+HJN8+Jdg |
Unknown |
IGpkv-UOup0 |
Unknown |
NxxouhCA12c |
Unknown |
QaI8L6NzmJU |
Unknown |
VM8qEhWh-A4 |
Unknown |
apvJPjG+6-Q |
Unknown |
cbD93i6sy9E |
Unknown |
fIu-ckf3n-o |
Unknown |
g1roz3Ux+3I |
Unknown |
q8KxzjSpPVw |
Unknown |
yBM2vzabhEA |