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ntamas94 ran sceSaveDataCheckBackupData, sceSaveDataRestoreBackupData and sceSaveDataUmountWithBackup on a PS4 Pro with firmware 10.71's system libSceSaveData.sprx. The console agrees with this library on every case it covers. Two of its rows go in the debt file: another title's titleId returns NOT_FOUND, and sceSaveDataDelete drops the save's backup as this library does, which the entry called unknown. The run also shows the check returning PARAMETER for a param buffer filled with 0xAA, and 0 for a zeroed or null one. Which bytes the console checks was not measured, so the check is not changed; a new entry states the measured cases and that the byte set is unknown.