Files
AnyPS5/docs/dev
SandstromPLandClaude Opus 5.5 bb877791ac fix(agc): rasterize into one-sample targets as one sample when MSAA_ENABLE is clear
On top of #5882, a draw with PA_SC_AA_CONFIG.MSAA_NUM_SAMPLES 2 (4x),
MSAA_ENABLE clear, a one-sample color target and no depth target threw
"a color target's sample count differs from the rasterizer's", which
stops METAL GEAR SOLID: Peace Walker (PPSA18216) at its first
presentation (draw C on #5268). Without MSAA_ENABLE every sample is at
the pixel center, and a one-sample target keeps the coverage of sample
0, so the draw is now drawn as a one-sample draw.

PS_ITER_SAMPLE, ANCILLARY or SAMPLE_COVERAGE pixel inputs and a
sample-mask export throw on this path.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-17 00:48:30 +05:30
..