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On top of #5882, a draw with PA_SC_AA_CONFIG.MSAA_NUM_SAMPLES 2 (4x), MSAA_ENABLE clear, a one-sample color target and no depth target threw "a color target's sample count differs from the rasterizer's", which stops METAL GEAR SOLID: Peace Walker (PPSA18216) at its first presentation (draw C on #5268). Without MSAA_ENABLE every sample is at the pixel center, and a one-sample target keeps the coverage of sample 0, so the draw is now drawn as a one-sample draw. PS_ITER_SAMPLE, ANCILLARY or SAMPLE_COVERAGE pixel inputs and a sample-mask export throw on this path. Co-Authored-By: Claude Opus 5.5 <[email protected]>