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In a payload process on a PS5 (firmware 12.70), sceSysmoduleIsLoadedInternal, sceSysmoduleLoadModuleInternal and sceSysmoduleUnloadModuleInternal returned 0x805A1000 for the internal ids 0x8000ffff and 0x80ffff00, which the module table does not list, and sceSysmoduleIsLoadedInternal did the same for 0x00ffffff. Those ids now return 0x805A1000; every other missing internal id still throws, since the console's general rule and the WithArg variants are not measured. The public ids are left to main's measured id list.