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BunnyFl measured both calls in firmware 13.42 libSceNet.sprx, run in an emulator on the module itself. sceNetInitParam returns 0x80410116 for a null parameter. The first non-null call copies the first 32 bytes of the parameter and returns 0, and every later call returns 0x80410110, with a null parameter and after sceNetTerm too, because the flag is never cleared. sceNetConfigGetIfFlags returns 0x8041130E for a null flags pointer before anything else. Both replace throws that stood in for the unknown answers. The first successful sceNetInitParam still marks the library initialized, as sceNetInit does here, because the other calls check it. The module reads only bit 0 of the stored copy's first word, to raise the pool limit of sceNetPoolCreate from 32 to 128; that limit is recorded as not modelled, as sceNetPoolCreate here has none.