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sceVideoOutGetOutputStatus derived resolution from the size of the registered buffers, so a title that reads it right after sceVideoOutOpen got 1 (1080p) whatever the display. In a payload process on a PS5 (firmware 12.70), with no buffer registered, the field changed with the console's resolution setting: 2 with it on Automatic on a 4K display, 1 with it set to 1080p. Read it from the display mode SDL reports for the window's display, next to the refresh rate, and keep it independent of the registered buffers.