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Advance read each port's buffer when it completed the grain. Crash Bandicoot 4 (PPSA02433) runs Wwise, which sets each object port's buffer after mixing and clears the buffer for the next frame before it calls Advance, so every grain was read as silence and the menu and gameplay had no sound. A grain given by a set now plays the copy taken at that set; a repeated buffer is still read at Advance. Co-Authored-By: Claude Opus 5.5 <[email protected]>