Files
AnyPS5/docs/dev
alfalfa-starandClaude Opus 5.5 c34ab0258d fix(libSceAudioOut): play the PCM a port was given at the set when an AudioOut2 context advances
Advance read each port's buffer when it completed the grain. Crash
Bandicoot 4 (PPSA02433) runs Wwise, which sets each object port's buffer
after mixing and clears the buffer for the next frame before it calls
Advance, so every grain was read as silence and the menu and gameplay had
no sound. A grain given by a set now plays the copy taken at that set; a
repeated buffer is still read at Advance.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-31 15:56:36 +01:00
..
…