Files
AnyPS5/core/libs
Nuno Silva c8159c564b fix(libSceAgcDriver): flush pending results at staged-clear sampled reads
A title may stage DCC fast-clear keys while the draw results for the surface are still pending (Bendy stages its next frame clear behind the feedback loop). The cached-texture lookup only flushed pending results when no image was cached, so a read with staged clear keys served the clear over the results the pass had drawn. The lookup now flushes at that point for staged-clear keys, reads the keys uncompressed for that read, and keeps the flushed image out of the hit view.

StagedClearSampledRead covers the case: it fails without the flush (the lookup serves without the pending results in guest memory) and passes with it.
2026-10-14 20:58:10 +01:00
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