Files
AnyPS5/core
MathiasDevelopes c9aae5b5eb fix(recompiler): keep the f32 sign on natively converted f16 results
AMD's Windows driver advertises shaderSignedZeroInfNanPreserveFloat16,
yet OpFConvert from f32 to f16 returns +0 for -0 inputs and for negative
values that round to zero, so six f16 execution tests fail there since
the native conversion was added. Conversion never changes the sign, so
the native path now takes the sign bit from the f32 source, as the
emulated path already does.

Fixes #2483
2026-10-10 19:29:17 +13:00
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