Files
AnyPS5/docs/dev
thuanquangandClaude cc69016858 fix(shader): follow long branches in the hoisted descriptor search
reachingWriter followed only fall-through and direct branches, so a V#
load on a path that reaches the loop through an s_setpc_b64 jump the
control flow analysis resolves was not seen, and another load could be
taken as the only writer. The walk now follows those jumps. It also
fails at s_call_b64 targets, whose callers it does not follow, instead
of walking from a function entry into the code above it.

Co-Authored-By: Claude <[email protected]>
2026-10-19 02:18:43 +07:00
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