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Both threw. They now take no arguments and return 0x804E0801 while the library is not initialized and 0 otherwise, as shadPS4's PS4 versions do; that not-initialized code is the one prosper reads for sceVoiceStart, and RPCS3's PS3 calls make the same check. Like sceVoicePausePort they change no reported state: VitaSDK documents that pausing every port keeps buffered data and the reported port state, and nothing here processes port data. guest_voice calls both before sceVoiceInit and after sceVoiceEnd (0x804E0801), and twice each with ports open, where GetPortInfo still reports the same type, state and frame size. Co-Authored-By: Claude Opus 5.5 <[email protected]>