Homebrew built with the ps5-payload-dev SDK links LLVM libunwind
statically but imports _Unwind_Backtrace from libSceLibcInternal. Its
trace callback then reads each frame with its own _Unwind_GetIP, which
treats the context as a libunwind cursor and calls through the virtual
table in its first word. AnyPS5's context started with the saved RAX, so
the call jumped to a register value and the title crashed on its error
path (vkQuake, PPSA99010, without its game data). The context now starts
with a table in AbstractUnwindCursor's slot order that answers register
reads and writes, validFloatReg and isSignalFrame; other slots throw.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EvDbpwUPTa78oCAJqe7m9K