mirror of
https://github.com/boykopovar/AnyPS5.git
synced 2026-11-08 13:50:20 +00:00
Resolve the two conflicts in Texture.cpp: keep main's creationHandOvers counter next to linearImportRetiles, and address the retile's tiled side through main's new SurfaceGeometry::GuestOffset(layer, mip) in both the direct-import and the scratch dispatch. A level-major surface does not keep each layer contiguous, so the whole-layer check that picks the direct import now skips it. Co-Authored-By: Claude Opus 5.5 <[email protected]>