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CB_COLOR_INFO format 19 with UNORM and COMP_SWAP 2 lists A, B, G, R from the least significant bits. No Vulkan device is required to render into the 4-bit formats and NVIDIA exposes none of them as color attachments, so the target is an R16_UINT image and the pixel shader packs the exports into the guest layout, as the 10_11_11 target does. Writes of fewer than four components, blending, DCC and truncating rounding are refused. Co-Authored-By: Claude Sonnet 5.5 <[email protected]>