Files
AnyPS5/docs/dev
milescovielloandClaude Opus 5.5 f1cafaca07 fix(libSceNgs2): refuse a destroy from inside its own system's render
A voice callback runs during its system's render. A rack or system
destroyed from that callback was freed while the render still walked
it, which corrupted the heap. sceNgs2RackDestroy and
sceNgs2SystemDestroy now throw when the calling thread is rendering
that system; the console's behaviour there is not measured.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 14:23:07 +00:00
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