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RenderCharGlyphImageCore keeps its handle and bound-renderer checks and hands the rest of the render, from the glyph lookup to the output fill, to RenderCodeWithStyle, which takes the style as an argument. The surface style-frame rule moves into ApplyStyleFrame, with SurfaceStyleFrame finding a surface's valid frame, and ResolveSurfaceStyleState now calls the two. The char render calls pass the same style as before and behave as before.