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The test relied on queue 0 reaching its idle wait before the draw pipeline committed the end-of-pipe label. It now forces that order: a first submission runs the dispatch and leaves its batch unreaped (APS5_NO_OPPORTUNISTIC_REAP), queue 0 must be waiting, then the label is submitted while the test holds the GPU mutex, so the pipeline commits it only after queue 0 handed it over and waits again. Co-Authored-By: Claude Opus 5.5 <[email protected]>