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Merge remote-tracking branch 'origin/main' into fix/pr58-docs
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@@ -92,7 +92,10 @@ if [ -n "${RCLOL_REFRESH_HZ-}" ]; then export RCLOL_REFRESH_HZ; fi
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export MESA_NO_ERROR="${MESA_NO_ERROR:-1}"
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# NVIDIA proprietary driver: limit pre-rendered frames.
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export __GL_MaxFramesAllowed="${__GL_MaxFramesAllowed:-1}"
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export __GL_THREADED_OPTIMIZATIONS="${__GL_THREADED_OPTIMIZATIONS:-1}"
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# Threaded optimizations stay off: with them, NVIDIA 580 (the last branch for
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# Pascal GPUs) with egl-x11 1.0.6 rejects the X11 EGLDisplay with EGL_BAD_DISPLAY
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# on every thread that has a context current, and the game window stays black.
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export __GL_THREADED_OPTIMIZATIONS="${__GL_THREADED_OPTIMIZATIONS:-0}"
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export __GL_YIELD="${__GL_YIELD:-NOTHING}"
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# Reduce timer slack for tighter scheduling in the game process tree.
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if [ -w /proc/self/timerslack_ns ]; then
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