Merge PR #18 visible-cursor tracking with serial-aware mouse warps

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lucannez64 committed 2026-10-17 00:26:47 +02:00
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@@ -299,3 +299,7 @@ The X11 Chromium presenter searches shared Core Animation frame slots by surface
`tools/riot-remote-frame-ownership-check.m` exercises the cached-frame path without creating a display or window. `tools/build-riot-x11-runtime.py` builds this probe. For an unidentified overlay, `python3 tools/trace-riot-windows.py --output build/riot-window-trace.jsonl` passively records Riot/League windows, including unmanaged windows and child stacking, for one hour. It requires the host `python-xlib` package and does not send input.
If a black fullscreen game has only its normal Metal child and becomes visible after removing and restoring fullscreen, inspect the initial fullscreen transition. Automatic fullscreen now requires the window to cover an active monitor, so temporary 1x1 startup windows and ordinary windowed sizes are not promoted. Explicit Cocoa fullscreen requests are preserved. `riot-fullscreen-geometry-check` (built by the X11 builder) checks the policy against active XRandR monitor geometry using only read requests; the next game launch is still required to validate the startup sequence.
### Visible cursor while relative on Xwayland (PR #18)
When Xwayland does not honour warps, the virtual cursor follows real pointer motion and application warps leave it in place. Expected warp echoes are still discarded using their request serial and coordinates. This keeps clicks and camera edge panning aligned with the visible cursor on GNOME/gamescope. The contributor confirmed this path in a gamescope practice-tool session; plain GNOME and NVIDIA still require manual verification.