close-league-client-in-game: start the idle clock only after a client was seen

A long patch or login can keep the League client closed for more than ten
minutes after launch; the helper then left before the first match.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
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lucannez64andClaude Opus 5.5 committed 2026-10-18 20:48:43 +02:00
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@@ -156,7 +156,8 @@ backend and the game untouched, and takes no action when ownership, the
environment or the stat fields cannot be read. The client UI is recognised by the
name of its executable, not by the command line: `LeagueCrashHandler` processes
carry the client UI name in their arguments only, so they are left alone. It
leaves by itself after ten minutes without a client or a match. Diagnose it in one
leaves by itself ten minutes after the last client or match is gone (the clock does
not run before the first client appears, so a long patch or login is fine). Diagnose it in one
observation, without waiting for a match:
```sh