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close-league-client-in-game: start the idle clock only after a client was seen
A long patch or login can keep the League client closed for more than ten minutes after launch; the helper then left before the first match. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -156,7 +156,8 @@ backend and the game untouched, and takes no action when ownership, the
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environment or the stat fields cannot be read. The client UI is recognised by the
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name of its executable, not by the command line: `LeagueCrashHandler` processes
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carry the client UI name in their arguments only, so they are left alone. It
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leaves by itself after ten minutes without a client or a match. Diagnose it in one
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leaves by itself ten minutes after the last client or match is gone (the clock does
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not run before the first client appears, so a long patch or login is fine). Diagnose it in one
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observation, without waiting for a match:
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```sh
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