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Merge main into fix/recover-stale-client
Resolve conflicts with #122: keep both feature docs and CI steps, and drop this branch's copy of the close-helper block, which main now starts after the installed-client check. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -96,6 +96,20 @@ helper of a live launcher, another prefix, the game, Riot/League/CEF and
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environment, stat entry or parent cannot be read. See
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[troubleshooting](TROUBLESHOOTING.md#multiple-client-in-game-helpers).
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`RCLOL_CLIENT_IN_GAME_TRICKS=1` opts in to automatic client handling during a
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match. It reads `lol-user-experience` from the installed client's
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`LCULocalPreferences.yaml`: with `potatoModeEnabled: true`, it closes the client
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UI when `closeLeagueClientDuringGame: true`, and hides the managed
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`LeagueClientUx`/`Riot Client` X11 windows when that value is false. Missing or
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invalid preference values, disabled client optimizations and unreadable files
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select no action. The low-level `RCLOL_CLOSE_CLIENT_IN_GAME=1` and
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`RCLOL_HIDE_CLIENT_IN_GAME=1` switches remain available when the automatic
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switch is not set. The feature is off by default, requires X11/Xwayland, and
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does not patch client binaries, CEF or the game. The hide helper exits after ten
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minutes without a client or match once it has seen one. See
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[the troubleshooting measurement](TROUBLESHOOTING.md#automatic-client-handling-during-a-match)
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for the measured CPU effect and limitations.
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`RCLOL_FILTER_HOST_ENV=1` opts in to removing host desktop-session variables before
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the guest starts: `WAYLAND_DISPLAY`, `XDG_SESSION_*`, `XDG_CURRENT_DESKTOP`,
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GNOME/KDE/GDM, systemd, SSH agent, terminal, toolkit (`QT_*`, `GTK_*`, `GDK_*`),
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@@ -227,6 +227,60 @@ observation, without waiting for a match:
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python3 tools/close-league-client-in-game.py --once --dry-run
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```
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### Automatic client handling during a match
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A single opt-in switch reads the client's own preferences and chooses the mode:
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```sh
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RCLOL_CLIENT_IN_GAME_TRICKS=1 ./scripts/run.sh
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```
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It reads `lol-user-experience` from the installed client's
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`LCULocalPreferences.yaml`:
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| Client preference | Launcher action |
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|---|---|
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| `potatoModeEnabled: false` or unreadable | no client-in-game helper |
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| `potatoModeEnabled: true`, close preference missing or invalid | no action |
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| `potatoModeEnabled: true`, `closeLeagueClientDuringGame: true` | close the client UI |
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| `potatoModeEnabled: true`, `closeLeagueClientDuringGame: false` | hide the client windows |
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The hide path unmaps the `LeagueClientUx` and `Riot Client` X11 windows and maps
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them again when the game process ends. The client is not closed, the League
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backend and Riot client keep running, and the game window is never hidden. The
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close path uses the UI-close helper described above. The hide helper exits after
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ten minutes without a client or match once it has seen one; a missing or invalid
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close preference selects no helper.
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The low-level `RCLOL_HIDE_CLIENT_IN_GAME=1` and
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`RCLOL_CLOSE_CLIENT_IN_GAME=1` switches remain available when the automatic
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switch is not set. All modes are off by default. The helpers are
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window-management only: they do not patch client binaries, CEF, anti-cheat or
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DRM. They attribute the game to this prefix through the loader's
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`__mldr_sockpath`, and fail closed when ownership, proc state, environment or
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window information cannot be read. The hide helper requires an X11 or Xwayland
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desktop; on a native Wayland window manager without Xwayland it cannot find the
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windows.
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On a CPU-bound host the hide effect appears after CEF has been hidden for a few
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seconds. In a local 30-second test on an i5-3470 with a Radeon RX 550, hiding
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`LeagueClientUx` reduced the summed CPU of the matched client/CEF processes from
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120.7% to 93.4% (about 23%, or 27 percentage points, of one core); showing the
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window returned it to 119.9%. This is not a universal FPS or percentage claim:
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a game that is GPU-bound, a client with no active UI work, or a different
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desktop may show less benefit. The hidden window can also need a moment to
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repaint after it is shown.
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With client optimizations enabled and close-during-game enabled, the close
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helper remains the more aggressive option when in-client chat during the match
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is not needed.
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Diagnose the match detector without changing any window:
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```sh
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python3 tools/hide-league-client-in-game.py --once
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```
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### Riot reports NO INTERNET FOUND while the host is online
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Older base runtimes ship Google DNS servers (`8.8.8.8` and `8.8.4.4`), which
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