Two matches with the Indium hand-off round (narrow present wait, deferred
blits, worker-side command-buffer lease, skipping CPU Vulkan devices) ran
slower than before, with more main-thread futex waiting. Each change is now
behind a guest flag file and off by default, so the default libindium matches
the round-3 build (vertex-descriptor dirty masks, cheaper resource setters).
The wait counters stay opt-in, write a "waits enabled" line when they are on
and keep their state per image. The docs explain that flag files created from
the host while Darling runs may stay invisible through the overlay mount.
Also adds a passive cursor watcher. The stuck in-game cursor is Hyprland's
direct scanout, not Darling. The first match with direct scanout off averaged
135 FPS. STATUS, TROUBLESHOOTING and README are updated with the new matches.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Preserve floating-point arguments in GL resolvers, retain presentation across differently sized windows, export AppKit click and URL fixes, and guard nullable LaunchServices errors. Include compiler/build and installer corrections for the new PC.
Reuse server receive buffers with descriptor-safe exception cleanup and avoid disabled debug-string allocation. Translate Darwin free/reuse memory hints, add atomic server/library installers with separate user-owned memory backups, and preserve active processes until a manual namespace restart.
Remove automatic inspectors, client helpers and forced unlimited UI frames from normal launches. Retain historical hooks with offline mocks and document their exclusion, unresolved installer handoff, activation requirements and unmeasured FPS/RAM benefits.
Validation: all 29 pinned patches apply; all 461 exported source files match; host receive and memory checks, launcher and JavaScript mocks, syntax and documentation-link checks pass. No live client/game was controlled or restarted.