Commit Graph
25 Commits
Author SHA1 Message Date
3AvisD 604073448c fix(launcher): address in-game helper review
- restore hidden windows even when the launcher output pipe is closed;
- exit the hide watcher after ten idle minutes and start it only after the
  installed-client check;
- reject missing, malformed or invalid close-during-game preferences instead
  of silently selecting hide;
- document the preference contract and idle behavior.
2026-10-23 06:08:45 -06:00
3AvisD 8de6bceeae feat(launcher): select client-in-game mode from preferences
Add RCLOL_CLIENT_IN_GAME_TRICKS=1 as the practical launcher switch. It reads
lol-user-experience from LCULocalPreferences.yaml:

- potatoModeEnabled false or unreadable: no action;
- closeLeagueClientDuringGame true: close the client UI;
- closeLeagueClientDuringGame false: hide the client windows.

The existing close and hide switches remain low-level options when the
automatic switch is not set. The hide helper accepts the master switch, and
the resolver plus preference cases are covered by tests and documentation.

The local .desktop entry was validated with the master switch; the installed
preferences select hide on this machine.
2026-10-22 14:56:03 -06:00
3AvisD 899576cbbc feat(launcher): hide the League client UI while a match runs
Add an opt-in alternative to closing LeagueClientUx: hide the managed
LeagueClientUx and Riot Client X11 windows while the game process runs and
show them again when it exits. The client stays open; the game window is
never touched.

Detection is attributed to the launcher prefix through __mldr_sockpath and
fails closed when proc, ownership or window state is unreadable. The helper
requires X11/Xwayland, restores the window on end, signal or error, and is
mutually exclusive with RCLOL_CLOSE_CLIENT_IN_GAME=1.

Document the flag, compliance scope and limits. A local 30-second test on an
i5-3470/RX 550 reduced summed client/CEF CPU from 120.7% to 93.4%; this is a
CPU-bound-host measurement, not a universal FPS claim.

No client binaries, CEF, assets or anti-cheat are modified.
2026-10-22 12:15:35 -06:00
lucannez64 4d0affe1fc fix(launcher): only remove launcher artifacts this project created
Match the legacy entry against this checkout's desktop-run.sh instead of any
desktop-run.sh, and delete the legacy icon files only after that entry or the
old artwork proves ownership.  Quote and escape Exec arguments as the Desktop
Entry specification requires, so a checkout path with reserved characters no
longer produces an invalid entry, and escape the Path value.

Use StartupWMClass=RiotClientServices in both entries: Darling derives WM_CLASS
from -[NSProcessInfo processName], the basename of argv[0], and the launcher
starts .../RiotClientServices.  "Riot Client" is only the bundle display name,
so the checkout entry never matched the window.  Both entries now share
Name/GenericName/Comment/Icon/Keywords/Categories and a test keeps them in
sync; Terminal stays different because the checkout entry logs to
build/desktop-launch.log while the packaged entry runs the session in a
terminal.

Also drop the stray top-level icon copies, handle dangling legacy symlinks,
name the icon for assistive technology, document the alias and menu entry, and
cover the helper with disposable-HOME tests.
2026-10-21 17:38:42 +02:00
03fdd25bc0 Add an opt-in filter for host desktop-session variables
RCLOL_FILTER_HOST_ENV=1 makes exec-guest.py drop host session metadata
(WAYLAND_DISPLAY, XDG_SESSION_*, XDG_CURRENT_DESKTOP, GNOME/KDE/GDM,
systemd, SSH agent, terminal, toolkit, Flatpak/Snap/AppImage, exported
shell functions) and set SHELL to the guest's /bin/zsh. It is off by
default; RCLOL_KEEP_HOST_ENV lists names to keep anyway.

Unlike the denylist in #61, the filter runs after the launcher sets its
GPU tuning, keeps everything Darling and the host graphics and audio
libraries read (DISPLAY, XAUTHORITY, XDG_RUNTIME_DIR and the XDG base
directories, D-Bus, PulseAudio/PipeWire/ALSA, DRI_PRIME, MESA_*, __GL_*,
__NV_*, VK_*, LD_PRELOAD for gamemoderun, LD_LIBRARY_PATH), and lives in
one place instead of three.

tests/test_exec_guest.py runs in CI; the launcher check also verifies
that MESA_NO_ERROR=1 and __GL_THREADED_OPTIMIZATIONS=0 reach the guest
with the filter on.

Split from #61.

Co-authored-by: DevWebeloper <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 17:13:24 +02:00
lucannez64 a682eba974 Merge remote-tracking branch 'origin/main' into fix/pr27-reviewed 2026-10-18 14:30:00 +02:00
lucannez64 9c2ceeafd0 fix(indium): preserve device field offsets and clarify tuning defaults 2026-10-18 14:27:41 +02:00
lucannez64andSypherrDev 8d462f2246 perf(indium): rebase lazy wakeups and batch tuning onto current polling
Keep the merged per-device completion budget, bounded parsing, idle blocking and timeout accounting. Scope the registration/blocking handshake to each device, restrict live batch windows to the timer resolution, and test registration interleavings, spin-disabled polling, shutdown, opt-out and independent devices with actual patched methods.

Co-authored-by: SypherrDev <[email protected]>
2026-10-18 14:17:35 +02:00
Daniel Souza 0087384a02 Fix Riot session aborts, CDN downloads and hidden client recovery 2026-10-18 14:09:59 +02:00
Nicolai Bruns 6909c7f83b fix(nix): address review feedback on setup and runtime safety 2026-10-18 13:51:58 +02:00
Nicolai Bruns 57223d4c0a fix(nix): simplify compiler setup and complete rootless session lifecycle 2026-10-18 13:35:15 +02:00
Nicolai Bruns f5e65e3cf1 feat(nix): add experimental rootless FHS package and desktop launcher 2026-10-18 00:30:14 +02:00
Nicolai Bruns 100bc8252d fix(setup): validate final runtime destinations 2026-10-17 22:24:06 +02:00
Nicolai Bruns 9adfaf010f fix(setup): use consistent runtime paths and reject incomplete installs 2026-10-17 22:09:29 +02:00
lucannez64 3db7115c93 Fix runtime safety, Xorg mouse synchronization and fullscreen startup 2026-10-17 00:25:34 +02:00
lucannez64andClaude Opus 5.5 197b794111 Allocate League's Metal drawables in VRAM
League sets framebufferOnly=NO on its CAMetalLayer, and QuartzCore read
that as needing host-visible coherent memory, so the game's final
render target and the linear image handed to OpenGL both lived in
system RAM (type 2 on the RX 6600) and crossed PCIe every frame.
framebufferOnly=NO only lets Metal sample or blit the texture: nothing
maps either image (replaceRegion aborts, getBytes is a stub, Indium
maps only Shared/Managed buffers).

Drawables now take the first allowed DEVICE_LOCAL type whatever
framebufferOnly says; the guest file /tmp/metal-no-drawable-vram
restores the old placement. metal-device.log shows drawable-vram=on and
storage=vram.

A native EGL/RADV test exported the drawable's linear image from VRAM
and imported it into GL with no errors and identical pixels. In a
practice-tool baron fight on the RX 6600 with the same champion it ran
about 20 FPS faster and the same when idle; not yet measured in an ARAM.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 02:17:51 +02:00
lucannez64andClaude Opus 5.5 5a5a8c4022 Log the Metal GPU and create a Vulkan device only for it
On a hybrid laptop (issue #3) Indium took whichever Vulkan device the
loader listed first, usually the integrated GPU, and still created a
VkDevice on every other supported GPU, waking a discrete GPU it never
used. Drawables reach the presenting OpenGL context as opaque FDs, which
only work on one physical device, and nothing checked that.

Indium now appends the device list, the selected device and the reason
to guest /tmp/metal-device.log, and creates a VkDevice for the selected
device only (/tmp/metal-all-devices restores the old behaviour).
/tmp/metal-gpu or METAL_INDIUM_GPU selects a device by index or name
for diagnosis. QuartzCore logs the presenting GL renderer and compares
its device UUID with the Vulkan device's (match=yes / MISMATCH); it
queries Vulkan itself, so it needs no new libindium export.

On the RX 6600 desktop the game selected RADV, created 1 VkDevice of 2
supported (lavapipe no longer gets one) and logged match=yes in a match.
Running on NVIDIA through prime-run is documented but not validated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 00:24:58 +02:00
lucannez64andClaude Opus 5.5 3b90c550a7 Add an update script that re-applies changed patches
After a pull that changed a patch, prepare.py stopped: the patch neither
applied nor reverse-applied to a tree holding its earlier version. Now
it looks for the earlier version applied in that component -- the copy
it records in build/applied-patches, or a version from this
repository's history -- reverts exactly it and applies the new one.
It never resets a repository; when nothing matches it stops and names
the repository with other edits, and it restores the earlier version
if the new one does not apply.

scripts/update.sh runs build.sh, the base install and
install-runtime.sh, and refuses to start while a Riot Client or League
process is open, since the install steps stop Darling.

Checked on a sandbox Indium checkout holding the previous patch: the
result matches a clean apply, a second run is a no-op, an unrelated
local edit survives and a conflicting one stops with the error.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 22:11:26 +02:00
lucannez64 cbf878ea6c Remove Riot client/game automation, inspection and capture tooling
Drop the tooling that drives, automates, inspects, profiles, captures or
patches the Riot client and League game process, plus the historical
research/tools probes. These were never part of the supported workflow and
involve synthetic input, attaching to Riot's process, driving its local API,
or patching its binaries.

Removed from tools/: the baron-* and practice helpers, uinput_click.py,
lcu-practice-game.py, check-riot-vanguard.py, the riot-league-* / riot-open-url-*
inspector hooks and API/state helpers, the riot-*-watch.py observers,
riot-match-capture/ profilers, riot-cursor-watch/, the analyze-*/symbolize-*
profilers, capture-game-perf.py, the native VPX bridge and the client
log-dir/autofill shims. Removed all of research/tools/.

The supported launch/install pipeline is unchanged: scripts/, the launcher and
ensure-* helpers, fetch-installer.sh, stop-darling-runtime.py, the
build-*-runtime / build-m58f3* runtime builders, the install-* overlays and
offline installer checks, and the standalone operator/-check regression probes
are all retained. Docs that referenced the removed tools were updated.
2026-10-15 13:00:01 +02:00
lucannez64 6085f98f64 Remove library injection from Riot Client launches 2026-10-15 12:11:19 +02:00
lucannez64 7bbf9ec0e7 Fetch pinned darling-swift LFS objects from GitHub, not the dead host
The pinned src/external/swift/.lfsconfig points lfs.url at the retired
git-lfs.darlinghq.org, so a fresh `git submodule update --init --recursive`
blocks with no output right after src/external/sqlite is checked out: swift is
the next submodule in sorted order and its checkout waits on that host.

Override lfs.url to GitHub's endpoint, which still serves the objects (verified
44 objects / 16 MB, real Mach-O dylibs), and print explicit submodule progress so
the last completed submodule is not mistaken for the stalled one.
2026-10-15 01:12:47 +02:00
lucannez64andClaude Opus 5.5 4027cb9aa7 Make the Indium hand-off changes opt-in and record the Hyprland findings
Two matches with the Indium hand-off round (narrow present wait, deferred
blits, worker-side command-buffer lease, skipping CPU Vulkan devices) ran
slower than before, with more main-thread futex waiting. Each change is now
behind a guest flag file and off by default, so the default libindium matches
the round-3 build (vertex-descriptor dirty masks, cheaper resource setters).

The wait counters stay opt-in, write a "waits enabled" line when they are on
and keep their state per image. The docs explain that flag files created from
the host while Darling runs may stay invisible through the overlay mount.

Also adds a passive cursor watcher. The stuck in-game cursor is Hyprland's
direct scanout, not Darling. The first match with direct scanout off averaged
135 FPS. STATUS, TROUBLESHOOTING and README are updated with the new matches.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 00:29:19 +02:00
lucannez64andClaude Opus 5.5 4370f375cd Cut Darling overhead in League fights and add passive match capture
Game process (ARAM Hexgate: 84 -> 127 FPS average, slowest stretches ~110):
- Local pthread mutexes, condition variables and Mach semaphores are on by
  default in the game process only, with /tmp/rclol-no-local-* opt-outs.
  The main thread's darlingserver waits fell from 1.36 to 0.10 ms per frame.
- Local semaphores: the count and the slot generation change in one
  compare-exchange, a destroy leaves a negative marker, the table is reset
  after fork, and names the table did not create go to the server.
- Metal: drop identical re-binds (keyed on the Indium object, depth-stencil
  retained), pass blit resources by reference, and stop resetting vertex
  descriptors twice.
- Core isolation of the main thread is opt-in (/tmp/rclol-core-isolation);
  it lowered FPS in its only match.
- Optimized libc/libc++/Foundation overlays, AVX2 string primitives, real CPU
  topology and their installers and offline checks.

Tools and docs:
- tools/riot-match-capture: passive /proc sampler, user-space IP profiler and
  reports, plus a comparison against the game's netstats.
- tools/riot-lsem-model and tools/riot-metal-bind-model: host models that
  extract the shipped code and check it.
- tools/install-riot-metal-pair.sh installs Metal and Indium together.
- Status, setup, testing and troubleshooting docs updated with the measured
  matches and the switch table; manifest file counts match the patches.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 16:48:34 +02:00
lucannez64 5609d96f16 Fix Darling runtime performance and new-PC compatibility
Preserve floating-point arguments in GL resolvers, retain presentation across differently sized windows, export AppKit click and URL fixes, and guard nullable LaunchServices errors. Include compiler/build and installer corrections for the new PC.

Reuse server receive buffers with descriptor-safe exception cleanup and avoid disabled debug-string allocation. Translate Darwin free/reuse memory hints, add atomic server/library installers with separate user-owned memory backups, and preserve active processes until a manual namespace restart.

Remove automatic inspectors, client helpers and forced unlimited UI frames from normal launches. Retain historical hooks with offline mocks and document their exclusion, unresolved installer handoff, activation requirements and unmeasured FPS/RAM benefits.

Validation: all 29 pinned patches apply; all 461 exported source files match; host receive and memory checks, launcher and JavaScript mocks, syntax and documentation-link checks pass. No live client/game was controlled or restarted.
2026-10-13 15:09:23 +02:00
lucannez64 a96cdc62b1 Publish portable Darling runtime patch snapshot and testing tools 2026-10-12 20:15:55 +02:00