Add an opt-in alternative to closing LeagueClientUx: hide the managed
LeagueClientUx and Riot Client X11 windows while the game process runs and
show them again when it exits. The client stays open; the game window is
never touched.
Detection is attributed to the launcher prefix through __mldr_sockpath and
fails closed when proc, ownership or window state is unreadable. The helper
requires X11/Xwayland, restores the window on end, signal or error, and is
mutually exclusive with RCLOL_CLOSE_CLIENT_IN_GAME=1.
Document the flag, compliance scope and limits. A local 30-second test on an
i5-3470/RX 550 reduced summed client/CEF CPU from 120.7% to 93.4%; this is a
CPU-bound-host measurement, not a universal FPS claim.
No client binaries, CEF, assets or anti-cheat are modified.
Mesa derives its shader disk cache from $HOME. Inside the guest that is
/Users/<user>, which does not exist on the host filesystem, so Mesa could not
create the cache and disabled it, once per process:
Failed to create /Users/<user> for shader cache (Permission denied)---disabling
One launcher log contained 212 of those lines, and no shader compiled by one
process was reused by another process or by the next start: the client and the
game recompiled every shader on every launch, spending CPU at startup for no
gain.
Mesa is host code loaded into the guest and reads MESA_SHADER_CACHE_DIR verbatim,
so point it at a host directory; Mesa creates mesa_shader_cache/ (client and game
shaders) and radv_builtin_shaders/ below it. A non-empty value from the caller is
preserved, and a directory that cannot be created leaves the previous behaviour
instead of ending the launch.
Observed on a Radeon RX 550 with radv: no shader-cache failure after the change,
and 434 files / 5.6 MB written during one client start, still growing while the
client ran. The cache is reused from the second start on, which lowers the
client's CPU use while it starts; the startup-time gain itself has not been
measured separately.
The client does not come back properly after a match when its own "Close client
during game" option is enabled. The UI (LeagueClientUx and its helpers) is a
Chromium/CEF instance and, under Darling, the pre-match instance keeps running:
the client the backend starts when the match ends is a second CEF instance on the
same --user-data-dir, and its window never paints. Its DOM and audio work and the
window stays black; closing the client by hand during a match leaves the same
state for the same reason.
RCLOL_CLOSE_CLIENT_IN_GAME=1 opts in to closing that UI from the host, and only
while a match runs, so the client that appears afterwards is the only instance.
The UI also competes with the game for CPU: on a four-core host with a Radeon
RX 550 a practice match reported roughly 120 FPS with the UI running and roughly
180 FPS with it closed. This is not the helper-killing memory optimization the
RAM section warns against, and the Riot client, the League backend and the game
are never touched.
The helper fails closed. It attributes the game and the client to the launcher's
prefix through the loader's __mldr_sockpath, since guest processes do not carry
DPREFIX (checked on a live session). It never closes a client younger than 60
seconds (the one the backend starts after a match), preserves a process of
another installation or owner, acts only when the environment and the stat fields
can be read, gives up after three closes in one match, and leaves after ten
minutes without a client or a match. It is off by default.
Tests use fake /proc entries and mock every signal.
With DARLING_METAL_MAC_GPU_NAME=1, MTLDevice.name is the GPU the
MacBookPro16,1 that IOKit reports shipped with, from the host's vendor:
"AMD Radeon Pro 5500M" (vendor 0x1002) or "Intel UHD Graphics 630"
(0x8086). NVIDIA keeps its own name so the game never takes another
vendor's driver paths. recommendedMaxWorkingSetSize and every other value
stay the host's, which was the risky part of #61's identity.
The Riot launcher turns it on by default (0 or empty turns it off); other
Darling apps keep the host name. DARLING_METAL_GPU_NAME still wins.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A terminal, IDE or service manager can leave descriptors open in the
launcher, and the guest inherited all of them. tools/exec-guest.py closes
every descriptor above stderr and then execs the guest command.
A shell loop over /proc/self/fd cannot do this portably: dash only parses
single-digit descriptors in redirections, so "exec 10>&-" runs a command
named 10 and ends the launcher on Debian and Ubuntu.
The launcher offline check now leaks descriptors 3, 4, 12 and 200 into the
launcher and asserts the guest sees only 0, 1 and 2. It runs in CI.
Split from #61.
Co-authored-by: DevWebeloper <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Chromium on macOS takes its temp directory from NSTemporaryDirectory(), which is
unusable under Darling. Electron opens files in app.asar asynchronously by
copying them to a temp file, and reports the failed copy as "not found", so the
Riot client showed a "Not Found" page instead of its UI. Running the client
binary as Node reproduces it: fs.readFileSync on app.asar/dist/renderer/index.html
works, fs.createReadStream fails with ENOENT, and MAC_CHROMIUM_TMPDIR fixes it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
With __GL_THREADED_OPTIMIZATIONS=1, NVIDIA 580 (the last branch for Pascal
GPUs) with egl-x11 1.0.6 rejects the X11 EGLDisplay with EGL_BAD_DISPLAY on
every thread that has a context current. A native EGL program reproduces it
outside Darling. In the Riot client the main thread loses EGL after its first
window frame, so CGLCreateContext fails with error 10004 and the game window
stays black. Default the launcher to 0; setting the variable restores 1.
CGLDestroyWindow also returns early for the NULL window CGLGetWindow gives
when eglCreateWindowSurface fails, instead of passing EGL_NO_SURFACE on.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Security reads the system trust domain from
/System/Library/Keychains/SystemRootCertificates.keychain and
SystemTrustSettings.plist (TrustSettingsSchema.h). Darling ships neither, so
SecTrustSettingsCopyCertificates(kSecTrustSettingsDomainSystem) returns
errSecNoTrustSettings (-25263); Chromium's known_roots_mac and Riot's
CertBundle then report that they cannot read the system roots.
ensure-darling-root-certificates.py parses each host root with a minimal DER
walker and writes the trust record keyed by the uppercase SHA-1, with the
encoded issuer Name, the serial INTEGER's content octets, modDate and an
empty (unrestricted) trustSettings array. The keychain is built with the
guest security tool in one darling shell, in a private temporary directory,
and published from inside the guest so a running Darling sees it, falling
back to the host when the guest cannot write the directory. A digest stamp
skips later runs without starting Darling. The launcher warns and continues
on failure; install-runtime.sh runs it before stopping Darling.
Co-Authored-By: Claude Opus 5.5 <[email protected]>