Files
darling-lol/tools/hide-league-client-in-game.py
T
3AvisD 415aa7a949 feat(launcher): hide the League client UI while a match runs
Add an opt-in alternative to closing LeagueClientUx: hide the managed
LeagueClientUx and Riot Client X11 windows while the game process runs and
show them again when it exits. The client stays open; the game window is
never touched.

Detection is attributed to the launcher prefix through __mldr_sockpath and
fails closed when proc, ownership or window state is unreadable. The helper
requires X11/Xwayland, restores the window on end, signal or error, and is
mutually exclusive with RCLOL_CLOSE_CLIENT_IN_GAME=1.

Document the flag, compliance scope and limits. A local 30-second test on an
i5-3470/RX 550 reduced summed client/CEF CPU from 120.7% to 93.4%; this is a
CPU-bound-host measurement, not a universal FPS claim.

No client binaries, CEF, assets or anti-cheat are modified.
2026-10-22 12:15:35 -06:00

296 lines
9.9 KiB
Python
Executable File

#!/usr/bin/env python3
"""Opt-in: hide the League client UI while a match is running.
`RCLOL_HIDE_CLIENT_IN_GAME=1` is an alternative to closing the client UI with
`RCLOL_CLOSE_CLIENT_IN_GAME=1`. It hides the managed X11 windows for
`LeagueClientUx` and `Riot Client`, and shows them again when the game process
exits. The Riot client, League backend, CEF helpers and game keep running.
This is launcher/window management only. It does not patch client binaries,
CEF, anti-cheat or DRM, and it never hides the game window. It is off by
default, fails closed, and is intended for X11/Xwayland desktops.
The game is attributed to this prefix through the loader's
`__mldr_sockpath`, because guest processes do not carry `DPREFIX`. If proc,
ownership or window information cannot be read, no window is touched.
Diagnose one observation with:
python3 tools/hide-league-client-in-game.py --once
Enable it for a launcher run with:
RCLOL_HIDE_CLIENT_IN_GAME=1 ./scripts/run.sh
"""
import argparse
import ctypes
import os
import re
import signal
import subprocess
import sys
import time
from pathlib import Path
GAME_NAME = 'LeagueofLegends'
SOCK_VARIABLE = b'__mldr_sockpath'
SOCK_NAME = '.darlingserver.sock'
POLL_SECONDS = 2.0
TARGET_CLASSES = ('leagueclientux', 'riot client')
def target_prefix():
"""The prefix this launcher owns, or None when it cannot be determined."""
value = os.environ.get('DPREFIX', str(Path.home() / '.darling'))
prefix = Path(value).expanduser()
return prefix if prefix.is_absolute() else None
def process_state(proc):
try:
return (proc / 'stat').read_text().rsplit(')', 1)[1].split()[0]
except (OSError, IndexError):
return None
def command_names(proc):
try:
raw = (proc / 'cmdline').read_bytes()
except OSError:
return []
return [
os.path.basename(part.decode(errors='replace'))
for part in raw.split(b'\0')
if part
]
def game_running(prefix, proc_root=Path('/proc')):
"""True/False for a game of this prefix; None when /proc is unreliable.
The game executable is matched by its exact file name. The process must
carry the loader socket of this prefix, so a game from another install is
never considered. Any unreadable candidate makes the result None (fail
closed).
"""
owner = (prefix / SOCK_NAME).parent.resolve()
try:
entries = list(proc_root.iterdir())
except OSError:
return None
for proc in entries:
if not proc.name.isdigit() or process_state(proc) in ('Z', None):
continue
try:
if proc.stat().st_uid != os.getuid():
continue
if GAME_NAME not in command_names(proc):
continue
environment = dict(
item.split(b'=', 1)
for item in (proc / 'environ').read_bytes().split(b'\0')
if b'=' in item
)
socket = environment.get(SOCK_VARIABLE)
if socket is None:
continue
if Path(os.fsdecode(socket)).parent.resolve() != owner:
continue
return True
except FileNotFoundError:
if proc.exists():
return None
continue
except (OSError, ValueError):
return None
return False
def xprop_root():
try:
listing = subprocess.check_output(
['xprop', '-root', '_NET_CLIENT_LIST'], text=True, timeout=5
)
except (OSError, subprocess.SubprocessError):
return []
return re.findall(r'0x[0-9a-fA-F]+', listing)
def window_class(window):
try:
prop = subprocess.check_output(
['xprop', '-id', window, 'WM_CLASS'], text=True, timeout=5
)
except (OSError, subprocess.SubprocessError):
return ''
return prop.lower()
def target_windows():
"""Managed client windows only; the game window is never selected."""
found = []
for window in xprop_root():
classes = window_class(window)
if any(name in classes for name in TARGET_CLASSES):
found.append(int(window, 16))
return sorted(set(found))
class X11:
def __init__(self):
self.lib = ctypes.CDLL('libX11.so.6')
self.lib.XOpenDisplay.restype = ctypes.c_void_p
self.lib.XOpenDisplay.argtypes = [ctypes.c_char_p]
self.lib.XUnmapWindow.argtypes = [ctypes.c_void_p, ctypes.c_ulong]
self.lib.XMapRaised.argtypes = [ctypes.c_void_p, ctypes.c_ulong]
self.lib.XSync.argtypes = [ctypes.c_void_p, ctypes.c_int]
self.lib.XCloseDisplay.argtypes = [ctypes.c_void_p]
error_type = ctypes.CFUNCTYPE(ctypes.c_int, ctypes.c_void_p, ctypes.c_void_p)
self._error_handler = error_type(lambda _display, _event: 0)
self.lib.XSetErrorHandler.argtypes = [error_type]
self.lib.XSetErrorHandler.restype = ctypes.c_void_p
self.lib.XSetErrorHandler(self._error_handler)
self.display = self.lib.XOpenDisplay(None)
if not self.display:
raise RuntimeError('cannot open DISPLAY')
def unmap(self, window):
self.lib.XUnmapWindow(self.display, window)
self.lib.XSync(self.display, 0)
def show(self, window):
self.lib.XMapRaised(self.display, window)
self.lib.XSync(self.display, 0)
def close(self):
self.lib.XCloseDisplay(self.display)
class Watcher:
"""Hide while a match is running, restore on end, uncertainty or exit."""
def __init__(self, prefix, x11, window_source=target_windows,
state_source=game_running, sleep=time.sleep, out=sys.stdout):
self.prefix = prefix
self.x11 = x11
self.window_source = window_source
self.state_source = state_source
self.sleep = sleep
self.out = out
self.hidden = set()
self.reported_no_window = False
def _show_all(self, reason):
if not self.hidden:
return
print(f'hide-league-client-in-game: {reason}; showing the client', file=self.out, flush=True)
for window in sorted(self.hidden):
try:
self.x11.show(window)
print(f'hide-league-client-in-game: shown 0x{window:x}', file=self.out, flush=True)
except Exception as error:
print(f'hide-league-client-in-game: cannot show 0x{window:x}: {error}',
file=sys.stderr, flush=True)
self.hidden.clear()
def _hide_new(self):
windows = self.window_source()
if not windows and not self.hidden and not self.reported_no_window:
print('hide-league-client-in-game: no managed client window; not hiding',
file=self.out, flush=True)
self.reported_no_window = True
for window in windows:
if window in self.hidden:
continue
try:
self.x11.unmap(window)
self.hidden.add(window)
print(f'hide-league-client-in-game: hidden 0x{window:x}', file=self.out, flush=True)
except Exception as error:
print(f'hide-league-client-in-game: cannot hide 0x{window:x}: {error}',
file=sys.stderr, flush=True)
def run(self, max_steps=None):
steps = 0
while True:
state = self.state_source(self.prefix)
if state is None:
self._show_all('unreadable /proc state')
elif state:
if not self.hidden and self.reported_no_window:
self.reported_no_window = False
self._hide_new()
else:
self._show_all('the match ended')
self.reported_no_window = False
steps += 1
if max_steps is not None and steps >= max_steps:
return 0
self.sleep(POLL_SECONDS)
def restore(self):
self._show_all('exiting')
def main(argv=None):
parser = argparse.ArgumentParser(
description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument('--detach', action='store_true',
help='leave the launcher session so a terminal hang-up cannot end it')
parser.add_argument('--once', action='store_true',
help='one game observation and exit (no window changes)')
args = parser.parse_args(argv)
if os.environ.get('RCLOL_CLOSE_CLIENT_IN_GAME') == '1':
print('hide-league-client-in-game: ignored; RCLOL_CLOSE_CLIENT_IN_GAME=1 takes precedence',
file=sys.stderr, flush=True)
return 0
if os.environ.get('RCLOL_HIDE_CLIENT_IN_GAME') != '1':
print('hide-league-client-in-game: disabled; set RCLOL_HIDE_CLIENT_IN_GAME=1',
flush=True)
return 0
prefix = target_prefix()
if prefix is None:
print('hide-league-client-in-game: unusable DPREFIX: no action',
file=sys.stderr, flush=True)
return 1
if args.once:
state = game_running(prefix)
print(f'hide-league-client-in-game: match={"unreadable" if state is None else "running" if state else "absent"}',
flush=True)
return 0
if args.detach:
try:
os.setsid()
except OSError:
pass
try:
x11 = X11()
except Exception as error:
print(f'hide-league-client-in-game: cannot open X11: {error}',
file=sys.stderr, flush=True)
return 1
watcher = Watcher(prefix, x11)
def stop(_signum, _frame):
raise KeyboardInterrupt
signal.signal(signal.SIGTERM, stop)
signal.signal(signal.SIGINT, stop)
print('hide-league-client-in-game: watching %s for a running match; '
'opt out with RCLOL_HIDE_CLIENT_IN_GAME=0' % prefix, flush=True)
try:
watcher.run()
except KeyboardInterrupt:
pass
finally:
watcher.restore()
x11.close()
return 0
if __name__ == '__main__':
sys.exit(main())