Files
darling-lol/tests/test_hide_league_client_in_game.py
T
3AvisD 604073448c fix(launcher): address in-game helper review
- restore hidden windows even when the launcher output pipe is closed;
- exit the hide watcher after ten idle minutes and start it only after the
  installed-client check;
- reject missing, malformed or invalid close-during-game preferences instead
  of silently selecting hide;
- document the preference contract and idle behavior.
2026-10-23 06:08:45 -06:00

347 lines
13 KiB
Python

"""Exercise the in-match client window hide with fake /proc entries and X11."""
import importlib.util
import io
import os
from pathlib import Path
import tempfile
import unittest
from unittest.mock import Mock, patch
ROOT = Path(__file__).resolve().parents[1]
spec = importlib.util.spec_from_file_location(
'hide_in_game', ROOT / 'tools/hide-league-client-in-game.py')
hide_in_game = importlib.util.module_from_spec(spec)
spec.loader.exec_module(hide_in_game)
GAME = '/Applications/League of Legends.app/Contents/LoL/LeagueofLegends'
MAIN = '/Applications/League of Legends.app/Contents/LoL/LeagueClientUx.app/Contents/MacOS/LeagueClientUx'
RIOT = '/Applications/Riot Client.app/Contents/MacOS/RiotClientServices'
class FakeX11:
def __init__(self):
self.unmapped = []
self.shown = []
def unmap(self, window):
self.unmapped.append(window)
def show(self, window):
self.shown.append(window)
class HideClientInGameTests(unittest.TestCase):
def setUp(self):
self.temp = tempfile.TemporaryDirectory()
self.addCleanup(self.temp.cleanup)
self.root = Path(self.temp.name)
self.proc = self.root / 'proc'
self.proc.mkdir()
self.prefix = self.root / '.darling'
self.env_patch = patch.dict(os.environ, {'DPREFIX': str(self.prefix)})
self.env_patch.start()
self.addCleanup(self.env_patch.stop)
def environment(self, prefix):
return b'%s=%s\0' % (
hide_in_game.SOCK_VARIABLE,
os.fsencode(prefix / hide_in_game.SOCK_NAME),
)
def process(self, pid, executable=GAME, prefix='own', environ=None, args=('--flag',)):
folder = self.proc / str(pid)
folder.mkdir()
(folder / 'cmdline').write_bytes(
executable.encode() + b'\0' +
b''.join(arg.encode() + b'\0' for arg in args))
if environ is None:
environ = self.environment(self.prefix if prefix == 'own' else prefix)
(folder / 'environ').write_bytes(environ)
(folder / 'stat').write_text(f'{pid} (game) S')
return folder
def test_game_running_for_own_prefix(self):
self.process(123)
self.assertTrue(hide_in_game.game_running(self.prefix, self.proc))
def test_no_game_is_false(self):
self.process(123, executable=MAIN)
self.assertFalse(hide_in_game.game_running(self.prefix, self.proc))
def test_game_of_another_prefix_is_false(self):
self.process(123, prefix=self.root / 'other')
self.assertFalse(hide_in_game.game_running(self.prefix, self.proc))
def test_game_without_socket_is_false(self):
self.process(123, environ=b'')
self.assertFalse(hide_in_game.game_running(self.prefix, self.proc))
def test_unreadable_environment_is_unknown(self):
folder = self.process(123)
original = Path.read_bytes
def read(path):
if path.name == 'environ':
raise PermissionError()
return original(path)
with patch.object(Path, 'read_bytes', read):
self.assertIsNone(hide_in_game.game_running(self.prefix, self.proc))
def test_unreadable_process_directory_is_unknown(self):
class UnreadableProc:
def iterdir(self):
raise OSError()
self.assertIsNone(hide_in_game.game_running(self.prefix, UnreadableProc()))
def test_host_socket_for_guest_uses_nspid(self):
host = self.proc / '999'
host.mkdir()
(host / 'status').write_text('Name:\tCrBrowserMain\nNSpid:\t999\t5877\n')
(host / 'environ').write_bytes(self.environment(self.prefix))
self.assertEqual(
hide_in_game.host_socket_for_guest(5877, self.proc),
os.fsencode(self.prefix / hide_in_game.SOCK_NAME),
)
def test_window_belongs_to_prefix(self):
socket = os.fsencode(self.prefix / hide_in_game.SOCK_NAME)
with patch.object(hide_in_game, 'window_pid', return_value=5877), \
patch.object(hide_in_game, 'host_socket_for_guest', return_value=socket):
self.assertTrue(hide_in_game.window_belongs_to_prefix('0x10', self.prefix))
self.assertFalse(hide_in_game.window_belongs_to_prefix(
'0x10', self.root / 'other'))
def test_once_runs_without_opt_in(self):
output = io.StringIO()
with patch.dict(os.environ, {
'RCLOL_HIDE_CLIENT_IN_GAME': '',
'RCLOL_CLOSE_CLIENT_IN_GAME': '',
}), patch.object(hide_in_game, 'target_prefix',
return_value=self.prefix), \
patch.object(hide_in_game, 'game_running', return_value=True), \
patch.object(hide_in_game.sys, 'stdout', output):
self.assertEqual(hide_in_game.main(['--once']), 0)
self.assertIn('match=running', output.getvalue())
def test_target_windows_ignores_game_class(self):
with patch.object(hide_in_game, 'xprop_root',
return_value=['0x10', '0x20', '0x30']), \
patch.object(hide_in_game, 'window_class',
side_effect=[
'wm_class(string) = "leagueclientux"',
'wm_class(string) = "leagueoflegends"',
'wm_class(string) = "riot client"',
]), \
patch.object(hide_in_game, 'window_belongs_to_prefix', return_value=True):
self.assertEqual(hide_in_game.target_windows(self.prefix), [0x10, 0x30])
def test_target_windows_requires_this_prefix(self):
with patch.object(hide_in_game, 'xprop_root',
return_value=['0x10', '0x20']), \
patch.object(hide_in_game, 'window_class',
return_value='wm_class(string) = "leagueclientux"'), \
patch.object(hide_in_game, 'window_belongs_to_prefix',
side_effect=[True, False]):
self.assertEqual(hide_in_game.target_windows(self.prefix), [0x10])
def test_target_windows_caches_non_empty_classes(self):
cache = {}
with patch.object(hide_in_game, 'xprop_root', return_value=['0x10']), \
patch.object(hide_in_game, 'window_class',
return_value='wm_class(string) = "leagueclientux"') as classes, \
patch.object(hide_in_game, 'window_belongs_to_prefix', return_value=True):
self.assertEqual(hide_in_game.target_windows(self.prefix, cache), [0x10])
self.assertEqual(hide_in_game.target_windows(self.prefix, cache), [0x10])
self.assertEqual(classes.call_count, 1)
def test_missing_wm_class_is_not_cached_as_a_class(self):
with patch.object(hide_in_game, 'xprop_value',
return_value='WM_CLASS: not found.'):
self.assertEqual(hide_in_game.window_class('0x10'), '')
def test_unmap_failure_removes_the_window_from_hidden(self):
class FailingX11(FakeX11):
def unmap(self, window):
raise RuntimeError('unmap failed')
watcher = hide_in_game.Watcher(
self.prefix, FailingX11(),
window_source=lambda _prefix, _cache: [0xabc],
state_source=lambda _prefix: True,
sleep=lambda _seconds: None,
out=io.StringIO(),
)
watcher._hide_new()
self.assertEqual(watcher.hidden, set())
def test_interrupted_unmap_keeps_the_window_tracked(self):
shown = []
class InterruptingX11:
def unmap(self, window):
raise KeyboardInterrupt
def show(self, window):
shown.append(window)
watcher = hide_in_game.Watcher(
self.prefix, InterruptingX11(),
window_source=lambda _prefix, _cache: [0xabc],
state_source=lambda _prefix: True,
sleep=lambda _seconds: None,
out=io.StringIO(),
)
with self.assertRaises(KeyboardInterrupt):
watcher._hide_new()
self.assertEqual(watcher.hidden, {0xabc})
watcher.restore()
self.assertEqual(shown, [0xabc])
def test_log_failure_does_not_discard_an_unmapped_window(self):
class BrokenOutput:
def write(self, _text):
raise BrokenPipeError
def flush(self):
pass
watcher = hide_in_game.Watcher(
self.prefix, FakeX11(),
window_source=lambda _prefix, _cache: [0xabc],
state_source=lambda _prefix: True,
sleep=lambda _seconds: None,
out=BrokenOutput(),
)
watcher._hide_new()
self.assertEqual(watcher.hidden, {0xabc})
def test_restore_log_failure_still_shows_the_window(self):
class BrokenOutput:
def write(self, _text):
raise BrokenPipeError
def flush(self):
pass
x11 = FakeX11()
watcher = hide_in_game.Watcher(
self.prefix, x11,
window_source=lambda _prefix, _cache: [0xabc],
state_source=lambda _prefix: True,
sleep=lambda _seconds: None,
out=BrokenOutput(),
)
watcher.hidden = {0xabc}
watcher._show_all('test')
self.assertEqual(x11.shown, [0xabc])
self.assertEqual(watcher.hidden, set())
def test_idle_timeout_leaves_after_client_disappears(self):
states = iter([True, False, False])
windows = iter([[0xabc], [], []])
times = iter([0.0, 10.0, 700.0])
x11 = FakeX11()
output = io.StringIO()
watcher = hide_in_game.Watcher(
self.prefix, x11,
window_source=lambda _prefix, _cache: next(windows),
state_source=lambda _prefix: next(states),
sleep=lambda _seconds: None,
out=output,
clock=lambda: next(times),
)
self.assertEqual(watcher.run(max_steps=3), 0)
self.assertEqual(x11.unmapped, [0xabc])
self.assertEqual(x11.shown, [0xabc])
self.assertIn('no client or match', output.getvalue())
def test_hides_then_shows_on_match_end(self):
states = iter([True, True, False])
x11 = FakeX11()
output = io.StringIO()
watcher = hide_in_game.Watcher(
self.prefix, x11,
window_source=lambda _prefix, _cache: [0xabc],
state_source=lambda _prefix: next(states),
sleep=lambda _seconds: None,
out=output,
)
watcher.run(max_steps=3)
self.assertEqual(x11.unmapped, [0xabc])
self.assertEqual(x11.shown, [0xabc])
self.assertIn('hidden 0xabc', output.getvalue())
self.assertIn('the match ended', output.getvalue())
self.assertIn('shown 0xabc', output.getvalue())
def test_unreadable_state_restores_the_window(self):
states = iter([True, None])
x11 = FakeX11()
output = io.StringIO()
watcher = hide_in_game.Watcher(
self.prefix, x11,
window_source=lambda _prefix, _cache: [0xdef],
state_source=lambda _prefix: next(states),
sleep=lambda _seconds: None,
out=output,
)
watcher.run(max_steps=2)
self.assertEqual(x11.unmapped, [0xdef])
self.assertEqual(x11.shown, [0xdef])
self.assertIn('unreadable /proc state', output.getvalue())
def test_no_game_does_not_touch_windows(self):
x11 = FakeX11()
watcher = hide_in_game.Watcher(
self.prefix, x11,
window_source=lambda _prefix, _cache: [0xabc],
state_source=lambda _prefix: False,
sleep=lambda _seconds: None,
out=io.StringIO(),
)
watcher.run(max_steps=1)
self.assertEqual(x11.unmapped, [])
self.assertEqual(x11.shown, [])
def test_main_is_disabled_by_default(self):
with patch.dict(os.environ, {
'RCLOL_HIDE_CLIENT_IN_GAME': '',
'RCLOL_CLOSE_CLIENT_IN_GAME': '',
}):
self.assertEqual(hide_in_game.main([]), 0)
def test_close_mode_takes_precedence(self):
with patch.dict(os.environ, {
'RCLOL_HIDE_CLIENT_IN_GAME': '1',
'RCLOL_CLOSE_CLIENT_IN_GAME': '1',
}):
self.assertEqual(hide_in_game.main([]), 0)
def test_helper_starts_after_the_installed_client_check(self):
source = (ROOT / 'tools/run-riot-client.sh').read_text()
self.assertLess(source.index('Riot Client is not installed in'),
source.index('RCLOL_CLIENT_IN_GAME_TRICKS'))
def test_master_tricks_switch_enables_hide(self):
class FakeX11:
def close(self):
pass
watcher = Mock()
with patch.dict(os.environ, {
'RCLOL_CLIENT_IN_GAME_TRICKS': '1',
'RCLOL_HIDE_CLIENT_IN_GAME': '',
'RCLOL_CLOSE_CLIENT_IN_GAME': '',
}), patch.object(hide_in_game, 'target_prefix',
return_value=self.prefix), \
patch.object(hide_in_game, 'X11', return_value=FakeX11()), \
patch.object(hide_in_game, 'Watcher', return_value=watcher):
self.assertEqual(hide_in_game.main([]), 0)
watcher.run.assert_called_once_with()
watcher.restore.assert_called_once_with()
if __name__ == '__main__':
unittest.main()