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core/window: backing windows can now be destroyed and recreated
This fixes a crash in layershells and the setVisible crash on nvidia.
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@@ -21,8 +21,10 @@
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then builtins.readFile ./.git/refs/heads/${builtins.elemAt matches 0}
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else headContent)
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else "unknown"),
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debug ? false,
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enableWayland ? true,
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nvidiaCompat ? false,
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}: buildStdenv.mkDerivation {
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pname = "quickshell${lib.optionalString debug "-debug"}";
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version = "0.1.0";
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@@ -56,7 +58,8 @@
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cmakeFlags = [
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"-DGIT_REVISION=${gitRev}"
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] ++ lib.optional (!enableWayland) "-DWAYLAND=OFF";
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] ++ lib.optional (!enableWayland) "-DWAYLAND=OFF"
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++ lib.optional nvidiaCompat "-DNVIDIA_COMPAT=ON";
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buildPhase = "ninjaBuildPhase";
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enableParallelBuilding = true;
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