networking: add networking library

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Carson Powers authored and outfoxxed committed 2026-01-11 23:51:29 -08:00
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#include "network.hpp"
#include <utility>
#include <qlogging.h>
#include <qloggingcategory.h>
#include <qobject.h>
#include <qstringliteral.h>
#include <qtmetamacros.h>
#include "../core/logcat.hpp"
#include "device.hpp"
#include "nm/backend.hpp"
namespace qs::network {
namespace {
QS_LOGGING_CATEGORY(logNetwork, "quickshell.network", QtWarningMsg);
} // namespace
QString NetworkState::toString(NetworkState::Enum state) {
switch (state) {
case NetworkState::Connecting: return QStringLiteral("Connecting");
case NetworkState::Connected: return QStringLiteral("Connected");
case NetworkState::Disconnecting: return QStringLiteral("Disconnecting");
case NetworkState::Disconnected: return QStringLiteral("Disconnected");
default: return QStringLiteral("Unknown");
}
}
Networking::Networking(QObject* parent): QObject(parent) {
// Try to create the NetworkManager backend and bind to it.
auto* nm = new NetworkManager(this);
if (nm->isAvailable()) {
QObject::connect(nm, &NetworkManager::deviceAdded, this, &Networking::deviceAdded);
QObject::connect(nm, &NetworkManager::deviceRemoved, this, &Networking::deviceRemoved);
QObject::connect(this, &Networking::requestSetWifiEnabled, nm, &NetworkManager::setWifiEnabled);
this->bindableWifiEnabled().setBinding([nm]() { return nm->wifiEnabled(); });
this->bindableWifiHardwareEnabled().setBinding([nm]() { return nm->wifiHardwareEnabled(); });
this->mBackend = nm;
this->mBackendType = NetworkBackendType::NetworkManager;
return;
} else {
delete nm;
}
qCCritical(logNetwork) << "Network will not work. Could not find an available backend.";
}
void Networking::deviceAdded(NetworkDevice* dev) { this->mDevices.insertObject(dev); }
void Networking::deviceRemoved(NetworkDevice* dev) { this->mDevices.removeObject(dev); }
void Networking::setWifiEnabled(bool enabled) {
if (this->bWifiEnabled == enabled) return;
emit this->requestSetWifiEnabled(enabled);
}
Network::Network(QString name, QObject* parent): QObject(parent), mName(std::move(name)) {
this->bStateChanging.setBinding([this] {
auto state = this->bState.value();
return state == NetworkState::Connecting || state == NetworkState::Disconnecting;
});
};
} // namespace qs::network