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networking: add networking library
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#include "network.hpp"
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#include <utility>
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#include <qlogging.h>
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#include <qloggingcategory.h>
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#include <qobject.h>
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#include <qstringliteral.h>
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#include <qtmetamacros.h>
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#include "../core/logcat.hpp"
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#include "device.hpp"
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#include "nm/backend.hpp"
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namespace qs::network {
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namespace {
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QS_LOGGING_CATEGORY(logNetwork, "quickshell.network", QtWarningMsg);
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} // namespace
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QString NetworkState::toString(NetworkState::Enum state) {
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switch (state) {
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case NetworkState::Connecting: return QStringLiteral("Connecting");
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case NetworkState::Connected: return QStringLiteral("Connected");
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case NetworkState::Disconnecting: return QStringLiteral("Disconnecting");
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case NetworkState::Disconnected: return QStringLiteral("Disconnected");
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default: return QStringLiteral("Unknown");
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}
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}
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Networking::Networking(QObject* parent): QObject(parent) {
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// Try to create the NetworkManager backend and bind to it.
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auto* nm = new NetworkManager(this);
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if (nm->isAvailable()) {
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QObject::connect(nm, &NetworkManager::deviceAdded, this, &Networking::deviceAdded);
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QObject::connect(nm, &NetworkManager::deviceRemoved, this, &Networking::deviceRemoved);
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QObject::connect(this, &Networking::requestSetWifiEnabled, nm, &NetworkManager::setWifiEnabled);
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this->bindableWifiEnabled().setBinding([nm]() { return nm->wifiEnabled(); });
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this->bindableWifiHardwareEnabled().setBinding([nm]() { return nm->wifiHardwareEnabled(); });
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this->mBackend = nm;
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this->mBackendType = NetworkBackendType::NetworkManager;
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return;
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} else {
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delete nm;
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}
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qCCritical(logNetwork) << "Network will not work. Could not find an available backend.";
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}
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void Networking::deviceAdded(NetworkDevice* dev) { this->mDevices.insertObject(dev); }
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void Networking::deviceRemoved(NetworkDevice* dev) { this->mDevices.removeObject(dev); }
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void Networking::setWifiEnabled(bool enabled) {
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if (this->bWifiEnabled == enabled) return;
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emit this->requestSetWifiEnabled(enabled);
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}
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Network::Network(QString name, QObject* parent): QObject(parent), mName(std::move(name)) {
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this->bStateChanging.setBinding([this] {
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auto state = this->bState.value();
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return state == NetworkState::Connecting || state == NetworkState::Disconnecting;
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});
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};
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} // namespace qs::network
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