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6 lines
217 B
GLSL
6 lines
217 B
GLSL
#version 450
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layout(set = 0, binding = 0) uniform sampler2D surface;
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layout(location = 0) in vec2 varying_coordinate;
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layout(location = 0) out vec4 color;
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void main() { color = texture(surface, varying_coordinate); }
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