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10 lines
234 B
GLSL
10 lines
234 B
GLSL
#version 450
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layout(location = 0) in vec2 position;
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layout(location = 1) in vec2 coordinate;
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layout(location = 0) out vec2 varying_coordinate;
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void main()
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{
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varying_coordinate = coordinate;
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gl_Position = vec4(position, 0.0, 1.0);
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}
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